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Book
Author Bertino, Melanie

Title The impact of violent video-games on cognition, affect and personality / by Melanie Bertino
Published [Place of publication not identified] : [publisher not identified], 2008

Copies

Location Call no. Vol. Availability
 MELB  794.80192 Ber/Iov  1  AVAILABLE
Description 2 volumes ; 30 cm
Contents V.1. Thesis - The impact of violent video-games on cognition, affect and personality -- v.2. Professional portfolio - Adapting manualised interventions for clients with chronic health conditions
Summary This research investigated the impact of playing violent videogames. Aggressive or anxious responses were most likely: when the player perceived the violence in the games to be extreme, when the player experienced a heightened sense of becoming 'absorbed' into the game, and during a relatively brief exposure to the game. The portfolio explores the use of manualised interventions in psychology research and practice. Four illustrative case studies regarding the efficacy and effectiveness of adapting manualised interventions for clients with chronic health conditions are presented
Notes Submitted to the School of Psychology of the Faculty of Health, Medicine, Nursing and Behavioural Sciences, Deakin University
Degree conferred 2009
Thesis (D.Psych. (Health))--Deakin University, Victoria, 2008
Bibliography Includes bibliographical references (volumes1: leaves 195-214, volumes2: leaves 81-93)
Notes All Doctorate of Psychology (D. Psychology) portfolios have been removed from the collection until further notice
Subject Video games -- Psychological aspects.
Violence in mass media -- Psychological aspects.
Psychotherapy -- Planning.
Chronic diseases -- Psychological aspects.
Genre/Form Academic theses.
Author Deakin University. Faculty of Health, Medicine, Nursing and Behavioural Sciences
Deakin University. School of Psychology
Other Titles Adapting manualised interventions for clients with chronic health conditions