Description |
2 volumes ; 30 cm |
Contents |
V.1. Thesis - The impact of violent video-games on cognition, affect and personality -- v.2. Professional portfolio - Adapting manualised interventions for clients with chronic health conditions |
Summary |
This research investigated the impact of playing violent videogames. Aggressive or anxious responses were most likely: when the player perceived the violence in the games to be extreme, when the player experienced a heightened sense of becoming 'absorbed' into the game, and during a relatively brief exposure to the game. The portfolio explores the use of manualised interventions in psychology research and practice. Four illustrative case studies regarding the efficacy and effectiveness of adapting manualised interventions for clients with chronic health conditions are presented |
Notes |
Submitted to the School of Psychology of the Faculty of Health, Medicine, Nursing and Behavioural Sciences, Deakin University |
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Degree conferred 2009 |
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Thesis (D.Psych. (Health))--Deakin University, Victoria, 2008 |
Bibliography |
Includes bibliographical references (volumes1: leaves 195-214, volumes2: leaves 81-93) |
Notes |
All Doctorate of Psychology (D. Psychology) portfolios have been removed from the collection until further notice |
Subject |
Video games -- Psychological aspects.
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Violence in mass media -- Psychological aspects.
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Psychotherapy -- Planning.
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Chronic diseases -- Psychological aspects.
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Genre/Form |
Academic theses.
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Author |
Deakin University. Faculty of Health, Medicine, Nursing and Behavioural Sciences
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Deakin University. School of Psychology
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