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Title Second person : role playing and story in games and playable media / edited by Pat Harrigan and Noah Wardrip-Fruin
Published Cambridge, Mass. : MIT Press, [2007]
©2007

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Location Call no. Vol. Availability
 MELB  793.932 Har/Spr  AVAILABLE
Description xv, 408 pages : illustrations ; 24 cm
Contents I. Tabletop systems -- Games, storytelling, and breaking the string / Greg Costikyan -- On the Wild Cards series / George R. R. Martin -- From the basement to the basic set : the early years of Dungeons & Dragons / Erik Mona -- Narrative structure and creative tension in Call of Cthulhu / Kenneth Hite -- On "the haunted house" / Keith Herber -- On character creation in Everway / Jonathan Tweet -- Storytelling games as a creative medium / Will Hindmarch -- Structure and meaning in role-playing game design / Rebecca Borgstrom -- My life with master : the architecture of protagonism / Paul Czege -- Making games that make stories / James Wallis -- Creating a meaning-machine : the deck of stories called Life in the garden / Eric Zimmerman -- Design decisions and concepts in licensed collectible card games / Eric Lang and Pat Harrigan -- One story, many media / Kevin Wilson -- On mystery of the abbey / Bruno Faidutti -- On life's lottery / Kim Newman -- II. Computational fictions -- The sands of time : crafting a video game story / Jordan Mechner -- On And then there were none / Lee Sheldon -- On solitaire / Helen Thorington -- Enlightening interactive fiction : Andrew Plotkin's Shade / Jeremy Douglass -- The creation of Floyd the robot in Planetfall / Steve Meretzky -- Fretting the player character / Nick Montfort -- On savoir-faire / Emily Short -- Pax, writing, and change / Stuart Moulthrop -- RE : authoring Magritte : The brotherhood of Bent Billiard / Talan Memmott -- On soft cinema : Mission to Earth / Lev Manovich -- On Juvenate / Marie-Laure Ryan -- On Twelve easy lessons to better time travel / Mark C. Marino -- Deikto : a language for interactive storytelling / Chris Crawford -- GRIOT's tales of haints and seraphs : a computational narrative generation system / D. Fox Harrell -- Writing Facade : a case study in procedural authorship / Michael Mateas and Andrew Stern -- On The breakup conversation / Robert Zubek -- On The archer's flight / Mark Keavney -- III. Real worlds -- Prismatic play : games as windows on the real world / John Tynes -- On John Tynes's Puppetland / Sean Thome -- Video games go to Washington : the story behind The Howard Dean for Iowa game / Ian Bogost and Gonzalo Frasca -- Political activism : bending the rules / Kevin Whelan -- The puppet master problem : design for real-world, mission-based gaming / Jane McGonigal -- On A measure for marriage / Nick Fortugno -- On unexceptional.net / Robert Nideffer -- On Itinerant / Ten Rueb -- Finding the game in improvised theater / Tim Uren -- On Adventures in mating / Joe Scrimshaw -- Santaman's harvest yields questions, or does a performance happen if it exists in a virtual forest? / Adriene Jenik -- Me, the other / Torill Elvira Mortensen -- A network of quests in World of warcraft / Jill Walker -- Communities of play : the social construction of identity in persistent online game worlds / Celia Pearce and Artemesia -- Eliza redux / Adrianne Wortzel -- IV. Appendices -- App. A. Puppetland / John Tynes -- App. B. Bestial acts / Greg Costikyan -- App. C. The extraordinary adventures of Baron Munchausen / James Wallis
Summary "Selling US Wars is a collection of essays by renowned experts from around the world. It examines the excuses for war - nuclear weapons, terrorism, "failed states," drugs, humanitarian intervention, and democracy - and analyzes the pretexts for the US invasions of Afghanistan and Iraq, as well as Washington's aggressive policies in Colombia, Palestine, and Iran. It gets behind the subterfuges to expose how Washington's spin-doctors worked to present its wars as humane, lawful, and necessary to keep Americans safe - and why the campaigns sometimes succeeded."--BOOK JACKET
Bibliography Includes bibliographical references and index
Subject Electronic games.
Role playing.
Interactive multimedia.
SUBJECT United States -- Foreign relations -- 1989- http://id.loc.gov/authorities/subjects/sh93001742
United States -- Military policy. http://id.loc.gov/authorities/subjects/sh85140379
Author Wardrip-Fruin, Noah.
Harrigan, Pat.
LC no. 2006046216
ISBN 9780262083560 alkaline paper
0262083566 alkaline paper