Description |
xi, 273 pages : illustrations ; 23 cm |
Contents |
Machine derived contents note: Contents [CT] -- Acknowledgments -- Introduction -- Why This Book -- General Notes -- 1 Breaking It Down: Who Does What -- Costumes -- Props -- Lighting -- Sound -- Stage Management -- Scenery -- 2 Touring a New Space: What to Look For -- Is This the Right Space for You? -- Space for Stuff -- Space for People -- The Rigging System -- Masking -- The Lighting System -- The Sound System -- Monitors and Headsets -- 3 Scenic Design: Space, Texture, and the "Big Statement" -- The Big Picture: The Statement -- How to Read a Script Like a Set Designer -- The Backstage Survival Guide to Reading a Floorplan -- Texture and Color: Giving the Show a "Look" -- 4 The Tools of Scenery: Surface, Texture, and Tricks -- A Place to Stand: Platforms, Stairs, and Ramps -- A Surface to Look at: Walls, Drapes, Paint, and Fabric -- Real Things: Doors, Windows, and So On -- Moving Stuff Around: Gripping, Rolling, and Flying -- The Backstage Survival Guide to Scene-Change Choreography -- Playing with the Audience: Special Effects and Illusions -- 5 Lighting Design: Illumination, Mood, and Focus -- Illumination: First and Foremost -- Motivational Light: Time, Place, and Season -- Mood and Atmosphere: Angles and Color -- Creating Focus: Specials and Follow Spots -- Where the Show Is (and Isn't): House Lights and Actors in the Audience -- Moving the Show Forward: Cues, Timing, and Blackouts -- Lighting for Dance -- Lighting for Musicals -- Lighting for Fashion -- Video Lighting -- Lighting for Rock-and-Roll -- 6 The Tools of Lighting: Now You See It -- The Birds and the Bees: Where Does Power Come From? -- Protecting Yourself -- Highways and Byways: Outlets and Plugs -- Taming the Beast: Dimmers and Control Consoles -- The Real Workers: Lighting Instruments -- Intelligent Lighting Instruments -- Fluorescent Lighting -- Special Effects Lighting -- Color My World: The Joy of Filters -- Putting It in the Theater: Lighting Positions -- 7 Costume Design: Character, Period, and Function -- Character -- How to Read the Play like a Costume Designer -- Period -- Function -- The Costume Sketch -- 8 The Tools of Costumes: Shopping, Draping, and Stitching -- Building -- Buying -- Renting -- Pulling -- Fittings and Measurements -- Fabric Augmentation -- Dealing with Hair -- One Final Note -- 9 Sound Design: Audible Atmosphere -- The Signal Chain -- Microphones: The Testy Toddlers of Sound -- The Backstage Survival Guide to Keeping Microphones Happy -- Other Sources: Tape Decks, CDs, DAT -- Mixers: Telling the Sound Where to Go -- Effects Processing: Sound Sculpting -- Amplification: We're Going to Pump You Up -- Speakers: The Bottom Line -- 10 Show Control: Why Can't We All Get Along? -- Synchronous Versus Asynchronous -- Event-based Versus Time-based -- Interfaces -- Dedicated Show-Control Computers -- MIDI Show Control -- PC Versus PLC -- Entertainment Protocols -- 11 Properties: Research, Detail, and Crafts -- The Artisan -- The Detailer -- The Researcher -- Making the Prop List: When to Buy, Borrow, or Build -- Setting Up the Prop List -- Furniture: Why the Stage Isn't Like Real Life -- Weapons: Safety and Proper Handling -- Handling Props During the Show: Prop Tables -- 12 Stage Management: The Best Port in a Storm -- Communication: The Central Issue -- From Coffee Shop to Load-Out: Schedules -- Lists and Lists and Lists of Lists -- Biblical Scholarship: Keeping the Prompt Book -- Preparing the Rehearsal Space and Running Rehearsals -- The Actors' Backstage Survival Guide to Tech Rehearsal -- Opening Night and the Run -- The Payoff: Calling the Show -- 13 Corporate Theater: How to Do a Show in a Hotel -- Lighting: Trees, Trusses, and the Demon Track Light -- Sound: Plug and Play, or Truck It In -- Scenery: Four Feet by Whatever -- Projectors and Projection Systems -- Playing Twenty (or More) Questions: Things to Ask and to Know -- 14 The Essentials: Things You Should Know and Things You Should Own -- Things Every Theater Person Should Know -- Things Every Show Person Should Own -- Things Every Show Place Should Own -- In Closing -- Glossary -- Bibliography -- Index |
Summary |
Completely updated to reflect state-of-the-art standards in today's fast-changing theater technology, Technical Theater for Nontechnical People helps actors, dancers, playwrights, and directors to understand every aspect of a traditional and digitally supported backstage environment-from scenery, lighting, and sound to props, costumes, and stage management. All sides of production are clearly explained in jargon-free prose, and unfamiliar terms are highlighted and defined in an appended glossary. In addition to discussions on the more traditional elements of technical theater, this book gives equal weight to the new technologies that have become mainstream, including software (DMX, MIDI, and SMPTI) for show control systems, software to build audio cues, and PC-based audio play-back systems |
Notes |
Formerly CIP. Uk |
Bibliography |
Includes bibliographical references (pages [263]-264) and index |
Subject |
Stage management -- Handbooks, manuals, etc.
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Theaters -- Stage-setting and scenery -- Handbooks, manuals, etc.
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Costume design -- Handbooks, manuals, etc.
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Stage lighting -- Handbooks, manuals, etc.
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Theaters -- Stage-setting and scenery.
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Stage management.
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Genre/Form |
Handbooks and manuals.
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Author |
Knekt, Kis.
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LC no. |
2004000851 |
ISBN |
9781581153446 paperback |
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1581153449 paperback |
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