Introduction -- Chapter 1: Approaching Anime: Genre and Subgenres -- Chapter 2: Sci Fi Anime: Cyberpunk to Steampunk -- Chapter 3: Anime's Bodies -- Chapter 4: Early Anime Histories: Japan and America -- Chapter 5: Anime, Video and the Shōjo and Shōnen Genres -- Chapter 6: Post-Video Anime: Digital Media and the Revelation of Anime's Hidden Genres -- Chapter 7: Ghibli Genre: Toshio Suzuki and Studio Ghibli's Brand Identity -- Chapter 8: Experiencing Japan's Anime: Genres at the Tokyo International Anime Fair -- Chapter 9: Anime Horror and Genrification -- Index
Summary
"From mecha robots to shojo anime's hearts and flowers, Anime: A Critical Introduction investigates the wild, wonderful and often misunderstood worlds of Japan's animation genres"--