Description |
136 pages : illustrations (some color) ; 29 x 21 cm |
Series |
Profile (Chichester, England) ; no. 271
|
|
Architectural design (London, England : 1971) ; v. 91 no. 3
|
Contents |
Scaling up, the many worlds of the architectural model / Mark Morris and Mike Aling -- More on the model, building on the ruins of representation / Christian Hubert -- Miniature places for vicarious visits, worldbuilding and architectural models / Mark JP Wolf -- Polyphonic dreams, storytime in synthetic reality / Kate Davies -- Worlds without end / Mark Cousins -- Remodelling, home as cosmos / Chad Randl -- Handmade worlds, constructing an inhabitable modelscape / Pascal Bronner and Thomas Hillier -- Everything you see is yours, step towards the certainty of uncertainty / Theodore Spyropoulos -- Model & fragment, on the performance of incompletet architectures / Thea Brajzek and Lawrence Wallen -- Models as objects, the installation as architectural encounter / James A. Craig and Matt Ozga-Lawn -- Zero Zero Ze(r)ro(r), how the cartographic thirst to project the real reveals spaces for the creation of new worlds / Ryan Dillon -- The white cube in virtual reality / Kathy Battista -- From mimicry to coupling, some differences, challenges and opportunities of bio-hybrid architectures / Phil Ayres -- Backgarden worldbuilding, the architecture of the model village / Mike Aling -- Parascosmic project, the architectural long game / Mark Morris -- A surrealist Rococo master Kris Kuksi / Neil Spiller |
Summary |
In light of current developments in modelling, and with the aim of reinvigorating debates around the potentiality of the architectural model, its philosophies, technologies and futures, this issue of AD examines how the model has developed to become an immersive worldbuilding machine. Worldbuilding is the creation of imaginary worlds through forms of cultural production. Although this discourse began with an analysis of imaginary places constructed in works of literature, it has evolved to encompass worlds from fields such as cinema, games, design, landscape, urbanism and architecture. Worldbuilding differs from the notion of worldmaking, which deals with how speculative thinking can influence the construction of the phenomenal world. As architects postulate ever-increasing complex world models from which to draw inspiration and inform their practice, questions of scale, representation and collaboration emerge. Discussed through a range of articles from acclaimed international contributors in the fields of both architecture and media studies, this issue explores how the architectural model is situated between concepts of worldbuilding and worldmaking, in the creative space of worldmodelling |
Notes |
"May/June 2021." |
Bibliography |
Includes bibliographical references |
Subject |
Architectural models
|
|
Imaginary places -- Design and construction
|
|
City planning -- Design and construction
|
|
Architectural design
|
|
Architectural design.
|
|
Architectural models.
|
|
City planning -- Design and construction.
|
Author |
Morris, Mark, 1970- editor, contributor
|
|
Aling, Mike, editor, contributor
|
|
Wolf, Mark J. P., contributor
|
|
Randl, Chad, contributor
|
|
Bronner, Pascal, contributor
|
|
Hillier, Thomas (Architect), contributor
|
|
Spyropoulos, Theodore, contributor
|
|
Brejzek, Thea, contributor
|
|
Wallen, Lawrence, contributor
|
|
Craig, James A., 1984- contributor
|
|
Ozga-Lawn, Matt, 1984- contributor
|
|
Dillon, Ryan, contributor
|
|
Battista, Kathy, contributor
|
|
Ayres, Phil, contributor
|
|
Spiller, Neil, contributor
|
ISBN |
1119747228 |
|
9781119747222 |
|