Description |
x, 261 pages ; 21 cm |
Contents |
Being strong -- Seeing what we're prepared to see -- The magic wand -- The good fight -- Girl power -- Calming the storm -- Fantasy and reality-- The courage to change -- Vampire slayers -- Shooters -- Model, mirror, and mentor -- Not so alone -- Growing up |
Summary |
"Children choose their heroes more carefully than we think. From Pokemon to rapper Eminem, pop culture icons are not simply commercial pied pipers who practice mass hypnosis on our youth. Indeed, argues the author of this paean to the power of popular culture, make-believe violence plays an essential role in children's development. Rather than dismissing action heroes and video games, Jones calls for parents, teachers and everyone else who cares about the next generation to learn why these entertainments hold such enormous appeal and how they can help children develop in a healthy way."--BOOK JACKET |
Notes |
Includes bibliographical references and index |
Bibliography |
Includes bibliographical references (pages 233-250) and index |
Subject |
Mass media and children.
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Fantasy in mass media.
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Monsters in mass media.
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Heroes in mass media.
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Violence in mass media.
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Genre/Form |
Nonfiction
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LC no. |
2001052667 |
ISBN |
0465036961 paperback |
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0465036953 |
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