Description |
viii, 190 pages : illustrations ; 24 cm |
Contents |
Violent video games : background and content -- Effects of exposure to violent entertainment media -- The general aggression model -- Experimental study of violent video games with elementary school and college students -- Correlational study with high school students -- Longitudinal study with elementary school students -- Risk factor illustrations -- New findings -- Effect size -- Reducing violent video game effects |
Summary |
"Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options for controlling their distribution."--BOOK JACKET |
Notes |
Douglas A. Gentile is Assistant Professor of Psychology at Iowa State University and the Director of Research for the National Institute on Media and the Family |
|
Craig A. Anderson is Distinguished Professor of Psychology at Iowa State University |
Bibliography |
Includes bibliographical references and index |
Subject |
Video games and children.
|
|
Video games and teenagers.
|
|
Violence in mass media.
|
|
Children and violence.
|
|
Youth and violence.
|
|
Aggressiveness in children.
|
|
Aggressiveness in adolescence.
|
Author |
Gentile, Douglas A., 1964-
|
|
Buckley, Katherine E.
|
LC no. |
2006016746 |
ISBN |
9780195309836 cloth |
|