006.696 Flash Cha/Ffi : Flash 5 interactivity and scripting / Nigel Chapman ; with flash animations and graphics by Jenny Chapman
Flash 5 interactivity and scripting / Nigel Chapman ; with flash animations and graphics by Jenny Chapman
MELB
2001
006.696 Flash Flo/Atf : ActionScript 3.0 for Adobe Flash Professional CS5 classroom in a book : the official training workbook from Adobe Systems / [writer, Chris Florio]
ActionScript 3.0 for Adobe Flash Professional CS5 classroom in a book : the official training workbook from Adobe Systems / [writer, Chris Florio]
MELB
2010
006.696 Flash Gal/Fmd : Flash MX design for TV and video / Janet Galore and Todd Kelsey
Flash MX design for TV and video / Janet Galore and Todd Kelsey
MELB
2003
006.696 Flash Geo/Htc : How to cheat in Adobe Flash CS3 : the art of design and animation / Chris Georgenes
How to cheat in Adobe Flash CS3 : the art of design and animation / Chris Georgenes
MELB
006.696 Flash Mil/Egt : The essential guide to Flash CS4 with ActionScript / Paul Milbourne [and others]
The essential guide to Flash CS4 with ActionScript / Paul Milbourne [and others]
MELB
2009
006.696 Flash Shu/Mfm : Macromedia Flash MX 2004 : design professional / Jim Shuman, Piyush Patel
Macromedia Flash MX 2004 : design professional / Jim Shuman, Piyush Patel
MELB
2004
006.696 Fle/Aff : Animating facial features and expressions / Bill Fleming and Darris Dobbs
Animating facial features and expressions / Bill Fleming and Darris Dobbs
MELB
1999
006.696 Gil/Fih : File interchange handbook for images, audio, and metadata / editor in chief, Brad Gilmer
File interchange handbook for images, audio, and metadata / editor in chief, Brad Gilmer
W'PONDS
2004
006.696 Han/Cba : Content-based analysis of digital video / Alan Hanjalić
Content-based analysis of digital video / Alan Hanjalić
W'PONDS
2004
006.696 Han/Mfd : Machinima for dummies / by Hugh Hancock and Johnnie Ingram
Machinima for dummies / by Hugh Hancock and Johnnie Ingram
MELB
2007
006.696 Hea/Tdf : 3D for the Web : interactive 3D animation using 3DS Max, Flash and Director / Carol MacGillivray and Anthony Head ; illustrations, Carol MacGillivray and Anthony Head
3D for the Web : interactive 3D animation using 3DS Max, Flash and Director / Carol MacGillivray and Anthony Head ; illustrations, Carol MacGillivray and Anthony Head
MELB
The Lightwave 6.5/7.0 project handbook / Patrik Beck
MELB
2002
006.696 Lightw Bec/Ltd : LightWave 3D 8 : 1001 tips & tricks / edited by Wes "kurv" Beckwith, Steve Warner, and Robin Wood ; contributing authors: Gerald Abraham ... [and others]
LightWave 3D 8 : 1001 tips & tricks / edited by Wes "kurv" Beckwith, Steve Warner, and Robin Wood ; contributing authors: Gerald Abraham ... [and others]
MELB
The art of rigging. Vol. 3, A collection of production-rigging scenarios and solutions with Alias Maya / author: Kiaran Ritchie, Oleg Alexander, Karim Biri
MELB
2006
The art of rigging. Vol. 1, A definitive guide to character technical direction with Alias Maya / Kiaran Ritchie, Jake Callery, Karim Biri
MELB
2005?
The art of rigging. Vol. 2 A collection of production-rigging scenarios and solutions with Alias Maya / Kiaran Ritchie, Oleg Alexander, Karim Biri
MELB
006.696 Maya7 Gui/Lmt : Learning Maya 7 : the special effects handbook / [Marc-André Guindon...[and others]
Learning Maya 7 : the special effects handbook / [Marc-André Guindon...[and others]
MELB
2005
006.696 Maya7Gui/Lmt : Learning Maya 7 : the special effects handbook / [Marc-André Guindon...[and others]
Learning Maya 7 : the special effects handbook / [Marc-André Guindon...[and others]
MELB
2005
006.696 Men/Umc : Understanding motion capture for computer animation and video games / Alberto Menache
Understanding motion capture for computer animation and video games / Alberto Menache
MELB
2000
006.696 Oro/Pot 1998 : Principles of three-dimensional computer animation : modeling, rendering, and animating with 3D computer graphics / Michael O'Rourke
Principles of three-dimensional computer animation : modeling, rendering, and animating with 3D computer graphics / Michael O'Rourke
MELB
1998
006.696 Osi/Ssf : Stop staring! : facial modeling and animation done right / Jason Osipa
Stop staring! : facial modeling and animation done right / Jason Osipa
MELB
2003
006.696 Par/Caa : Computer animation : algorithms and techniques
Computer animation : algorithms and techniques
MELB
2001
006.696 Par/Caa 2008 : Computer animation : algorithms and techniques / Rick Parent
Computer animation : algorithms and techniques / Rick Parent
MELB