Description |
xix, 233 pages, 8 unnumbered pages of plates : illustrations (some color) ; 24 cm |
Contents |
1. Background. -- 2. Cognetics and the Locus of Attention. -- 3. Meanings, Modes, Monotony, and Myths. -- 4. Quantification. -- 5. Unification. -- 6. Navigation and Other Aspects of Humane Interfaces. -- 7. Interface Issues Outside the User Interface. -- 8. Conclusion |
Summary |
Students will appreciate this unique guide to interactive system design, reflecting the experience and vision of Jef Raskin, the creator of the Apple Macintosh project. Other books may show how to use today's widgets and interface ideas effectively. Raskin, however, demonstrates that many current interface paradigms are dead ends, and that to make computers significantly easier to use requires new approaches. He explains how to effect desperately needed changes, offering a wealth of innovative and specific interface ideas for software designers, developers, and product managers |
Notes |
Part of the Asia Pacific Design Library. QSL |
Bibliography |
Includes bibliographical references and index |
Notes |
Also issued online |
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English |
Subject |
Human-computer interaction.
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User interfaces (Computer systems)
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Author |
Raskin, Jef.
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LC no. |
00021300 |
ISBN |
0201379376 |
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9780201379372 |
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