Description |
1 online resource |
Contents |
What are video games? -- Video game genres -- Video games, relationships, and online interpersonal communication -- Society and video games -- Archetypes -- Video game archetypes -- The importance of play and imagination -- Understanding video gaming as immersive -- Working therapeutically with video gamers -- For the families : guiding ideas and resources for therapists and families |
Summary |
Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular games and characters, as well as the different play styles, genres, and archetypes common in video games. For clinicians looking to understand their clients' relationships with video games or to use games as a therapeutic resource in their own practice, this is a thoughtful, comprehensive, and timely resource |
Bibliography |
Includes bibliographical references and index |
Notes |
Description based on print version record and CIP data provided by publisher |
Subject |
Video gamers -- Psychology
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Video games -- Psychological aspects
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Video games -- Therapeutic use
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Psychotherapy.
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Video Games -- psychology
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Psychotherapy
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Interpersonal Relations
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GAMES -- Board.
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Psychotherapy
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Video games -- Psychological aspects
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Form |
Electronic book
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LC no. |
2018014747 |
ISBN |
9781351700672 |
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1351700677 |
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9781351700689 |
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1351700685 |
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9781315173382 |
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1315173387 |
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9781351700665 |
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1351700669 |
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