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E-book
Author PUDCAD (Conference) (2020 : Online)

Title Game + Design Education : proceedings of PUDCAD 2020 / Özge Cordan, Demet Arslan Dinçay, Çağıl Yurdakul Toker, Elif Belkıs Öksüz, Sena Semizoğlu, editors
Published Cham : Springer, 2021

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Description 1 online resource
Series Springer Series in Design and Innovation ; v. 13
Springer series in design and innovation ; v. 13.
Contents Intro -- Preface -- Contents -- Asking Users. Questionnaires as Indirect Observation Tools in Human-Centred Design Approach. Application Cases -- 1 Introduction -- 2 Questionnaires. Features and Uses -- 2.1 Likert Scale -- 2.2 Semantic Differential Scale -- 3 Questionnaires: How to Do -- 4 Conclusion -- References -- Universal Design and Education -- An Educational Path on Universal Design. Video Games as Learning Tools -- 1 Introduction -- 2 Method -- 3 Results -- 3.1 Universal School Environments -- 3.2 Universal Playground -- 3.3 Universal Table Games -- 3.4 Universal Digital Game
4 Discussion -- 4.1 Designing a Serious Game -- 4.2 Learning with a Serious Game -- 4.3 Empathy and Universal Design -- References -- Evaluation of Playgrounds in Terms of Universal Design: mir, Karnyaka Coast After Omir Deniz Project -- 1 Introduction -- 2 Universal Design -- 3 Universal Design in Playgrounds -- 4 Method and Case Study -- 5 Analysis and Concluding Remarks -- References -- Effects of Educational Policies on Design of Inclusive Schools: SERÇEV Case -- 1 Introduction -- 2 Relation between Universal Design and Inclusive Education
3 Inclusive School Environment from the View of Educational Developments in Turkey -- 4 Spatial Assessments of Inclusive Schools -- 5 Evaluation and Conclusion -- References -- A Transdisciplinary Approach to Accessibility for Novice Designers' Education of Inclusive Design -- 1 Introduction -- 2 Background -- 3 The Novice Designers' Transdisciplinary Approach to Accessibility in Inclusive Design -- 3.1 Task Description -- 3.2 Participants -- 3.3 The Process -- 4 Results and Discussion -- 5 Conclusion -- References -- Universal Design and User Experience -- Handicap as a Design Catalyst
1 Introduction -- 2 Methods -- 2.1 Methodical Background -- 2.2 Case Study Methods -- 3 Results -- 4 Discussion -- 5 Conclusion -- References -- Relationship Between Quality of Life with Physical Fitness and Home Environmental Factor Among Elderly Individuals -- 1 Introduction -- 2 Materials and Methods -- 2.1 Research Pattern and Sampling -- 2.2 Data Collection Tools -- 2.3 Statistical Analysis -- 3 Results -- 4 Discussion -- References -- Investigation of the Relationship Between Activity Performance in the School Settings and Occupational Performance of High School Students with Cerebral Palsy
1 Introduction -- 2 Material and Method -- 2.1 Data Collection Tools -- 3 Statistical Analysis -- 4 Results -- 5 Discussion -- References -- Heuristics in Design for Sustainable Behavior Change -- 1 The Behavioral Change Challenge -- 2 Consumer-User Perspectives on Sustainable Behavioral Change -- 3 The Heuristic Tools for Sustainable Behavior Change -- 4 Conclusion: Drafting the Heuristics for Changes Towards Sustainable Behavior -- References -- Games for Change -- Improving Awareness and Empathy with Video Games: A Qualitative Analysis Study of PUDCAD Game -- 1 Introduction -- 2 PUDCAD Game
Summary This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists
Notes Online resource; title from PDF title page (SpringerLink, viewed August 6, 2021)
Subject Computer-aided design -- Congresses
Computer-aided design
Genre/Form proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Form Electronic book
Author Cordan, Özge
Dinçay, Demet Arslan
Yurdakul Toker, Çağıl
Öksüz, Elif Belkıs
Semizoğlu, Sena
ISBN 9783030650605
303065060X
Other Titles PUDCAD 2020