Introduction: the paradox of real virtuality: super Columbine Massacre RPG! -- History, theory, methodology. Immersive fictions in the dot-com era -- Reading In cold blood today: toward a model of mixed realism -- Incomplete worlds: videogames beyond immersion -- Gaming in context: self-reflexive strategies in Prince of Persia: sands of time, eternal darkness, and .hack//infection -- Metafiction and the perils of ubiquitous mediation -- Extended studies. When what's real doesn't matter: House of leaves -- Acceptable losses: Call of duty: modern warfare 2 -- Coda. The rock of the virtual: violence in Blood meridian and Red dead redemption
Bibliography
Includes bibliographical references and index
Notes
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