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Book Cover
E-book
Author Tracy, Dan

Title CryENGINE 3 Cookbook
Published Birmingham : Packt Pub., 2011

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Description 1 online resource (548 pages)
Contents CryENGINE 3 Cookbook; CryENGINE 3 Cookbook; Credits; About the Authors; www.PacktPub.com; Support files, eBooks, discount offers and more; Why subscribe?; Free access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code and colored graphics for this book; Errata; Piracy; Questions; 1. CryENGINE 3: Getting Started; Introduction; Opening a level in the CryENGINE 3 Sandbox; Getting ready; How to do it ... ; How it works ... ; There's more ... ; What is a .cry file?
Using a level.cfgSee also; Navigating a level with the Sandbox Camera; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Viewport movement speed control; Under Views you can adjust the viewport to view different aspects of your level; Splitting the main viewport to several subviewports; See also; Setting up a personalized toolset layout; Getting ready; How to do it ... ; How it works ... ; The Status Bar; The Console; The Toolbox; See also; How to customize toolbars and menus; Getting ready; How to do it ... ; How it works ... ; There's more ... ; The Options tab
Personalized menus and toolbarsUsing the Rollup Bar; Getting ready; How to do it ... ; How it works ... ; There's more ... ; The AI section; The Area section; The Entities section; The Misc Objects section; The Solids section; The Archetype entity section; The Geom entity section; The Prefabs section; The Sound section; See also; Selecting and browsing level objects; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Browsing frozen and hidden objects; List types; Display as a Tree; See also; Restoring the CryENGINE 3 default settings; Getting ready; How to do it ... ; How it works ..
There's more ... Deleting your user folder; See also; 2. Sandbox Basics; Introduction; Creating a new level; Getting ready; How to do it ... ; How it works ... ; Using the Terrain option; Heightmap resolution; Meters per unit; Terrain size; There's more ... ; See also; Generating a procedural terrain; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Terrain generation settings; See also; Terrain sculpting; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Noise settings; Reposition objects and vegetation; See also; Setting up the terrain texture; Getting ready
How to do it ... How it works ... ; There's more ... ; See also; Placing the objects in the world; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Refining the object placement; Getting ready; How to do it ... ; There's more ... ; Local position and rotation; Grid and angle snaps; Ctrl + Shift + Click; See also; Utilizing the layers for multiple developer collaboration; Getting ready; How to do it ... ; How it works ... ; There's more ... ; External layer limitations; See also; Switching to game mode; Getting ready; How to do it ... ; See also; Saving your level; Getting ready
Summary Over 90 recipes written by Crytek developers for creating third-generation real-time games
Notes How to do it ..
Print version record
Subject Crytek (Firm)
SUBJECT Crytek (Firm) fast
Subject Video games -- Design
Form Electronic book
Author Tracy, Sean
ISBN 9781849691079
184969107X