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Book Cover
E-book
Author Tinwell, Angela, author.

Title The uncanny valley in games & animation / Angela Tinwell
Published Boca Raton, Florida : CRC Press, 2015
©20
©2015

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Description 1 online resource (232 pages) : color illustrations
Contents Chapter 1. The uncanny valley -- chapter 2. Previous investigation into the uncanny valley -- chapter 3. Survival horror characters and the uncanny -- chapter 4. Uncanny facial expression of emotion -- chapter 5. Applying psychological plausibility to the uncanny valley -- chapter 6. The mind's mirror and the uncanny -- chapter 7. Attachment theory and threat to self-concept (ego) -- chapter 8. Will we ever overcome the uncanny valley?
Summary "This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the uncanny and its implications for computer-graphics animation."-- Provided by publisher
Notes "A K Peters Book."
Bibliography Includes bibliographical references at the end of each chapters
Notes Print version record
Subject Computer animation.
Computer graphics
Video games -- Design
Video games -- Social aspects
Human engineering.
computer animation.
computer graphics.
ergonomics.
COMPUTERS -- Computer Graphics.
COMPUTERS -- Programming -- Games.
TECHNOLOGY & ENGINEERING -- Robotics.
Computer animation
Computer games -- Design
Computer games -- Social aspects
Computer graphics
Human engineering
Form Electronic book
ISBN 9781466586956
1466586958
146658694X
9781466586949