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Author TIDSE 2004 (2004 : Darmstadt, Germany)

Title Technologies for interactive digital storytelling and entertainment : Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26 2004 : proceedings / Stefan Göbel [and others]
Published Berlin ; New York : Springer, 2004

Copies

Location Call no. Vol. Availability
 MELB  006.7 Tec/Tfi 2004  AVAILABLE
Description xvi, 304 pages : fig., tables ; 24 cm
Series Lecture notes in computer science, 0302-9743 ; 3105
Lecture notes in computer science ; 3105
Contents Machine derived contents note: Keynote Speech -- -- Embodied Agents and Meaningful Motion 1 -- Norman I. Badler -- -- Interactive Storytelling -- -- Natural Language Understanding in Fagade: Surface-Text Processing 3 -- Michael Mateas, Andrew Stern -- -- Stepping into the Interactive Drama 14 -- Nicolas Szilas -- -- From Another Point of View: Art-E-Fact 26 -- Ido Iurgel -- -- 1, 2, 3 Action! Directing Real Actors and Virtual Characters 36 -- Isabel Machado, Paul Brna, Ana Paivd -- -- Object Oriented Prompted Play (02P2): A Pragmatic Approach -- to Interactive Narrative 42 -- Daniel Roberts, Mark Wright -- -- Transferring Game Mastering Laws to Interactive Digital Storytelling 48 -- Federico Peinado, Pablo Gervds -- -- Narrativity of User Experience: Presence as Transportation -- in IVE Based Narrative Systems 55 -- Shachindra Nath -- -- Integrated Decision Points for Interactive Movies 61 -- Gabriela Tully, Susan Turner -- -- Virtual Human -- -- Autonomous Virtual Actors 68 -- Stephane Sanchez, Olivier Balet, Herve' Luga, Yves Duthen -- -- Virtual Human: Storytelling and Computer Graphics -- for a Virtual Human Platform 79 -- Stefan Gdbel, Oliver Schneider, Ido lurgel, Axel Feix, -- Christian Knopfle, Alexander Rettig -- -- -- -- -- Evaluation of a Virtual Narrator's Expressiveness in Terms -- of Suspense Signaling 89 -- Norbert Braun, Thomas Rieger -- Emotional Characters for Automatic Plot Creation 95 -- Mariet Theune, Sander Rensen, Rieks op den Akker, Dirk Heylen, -- Anton Nijholt -- -- Authoring -- Writing Interactive Fiction Scenarii with DraMachina 101 -- Stephane Donikian, Jean-Noel Portugal -- A Toolkit for Authoring Non-linear Storytelling Environments -- Using Mixed Reality 113 -- Daniel F. Abawi, Silvan Reinhold, Ralf Ddrner -- Learning from the Movie Industry: Adapting Production Processes -- for Storytelling in VR 119 -- Richard Wages, Benno Griitzmacher, Stefan Conrad -- -- A System to Compose Movies for Cross-Cultural Storytelling: -- Textable Movie 126 -- Catherine Vaucelle, Glorianna Davenport -- -- Mobile -- -- Hopstory: An Interactive, Location-Based Narrative Distributed -- in Space and Time 132 -- Valentina Nisi, Alison Wood, Glorianna Davenport, Ian Oakley -- -- Mobile Entertainment Computing 142 -- Christian Geiger, Volker Paelke, Christian Reimann -- -- Learning -- StoryNet: An Educational Game for Social Skills 148 -- Leonie Schdfer, Agnes Stauber, Bozana Bokan -- Inner Earth: Towards Interaction Patterns 158 -- Peter Stephenson, Keiko Satoh, Audrey Klos, Diane Kinloch, -- Emily Taylor, Cindy Chambers -- -- Media Art Environment Geist: Integrating Traditional Painting -- into 3D AR Storytelling Scenario 164 -- Oliver Schneider, Stefan Gdbel, Christian Meyer zu Ermgassen -- -- Conceptual Models for Interactive Digital Storytelling -- in Knowledge Media Applications 171 -- Ulrike Spieling -- -- -- -- -- Experience the Antique Olympics! -- An Interactive Educational -- Narrative 177 -- Anja Hoffmann, Birgit Riemenschneider -- -- Theory -- -- Narrative, Game Play, and Alternative Time Structures -- for Virtual Environments 183 -- Craig A. Lindley -- -- Applications -- -- Telling Stories with Dialogue Boxes to Retrieve Documents 195 -- Daniel Gonealves, Joaquim Jorge -- -- Mediapark: Presenting the Media Docks Luebeck -- with the Digital Storytelling System Jeherazade 207 -- Peter Hoffmann, Tim Eggert, Lia Hadley, Michael Herczeg -- -- Scene-Driver: An Interactive Narrative Environment Using Content -- from an Animated Children's Television Series 213 -- Annika Wolff, Paul Mulholland, Zdenek Zdrahal, Richard Joiner -- -- Gaming -- -- On Distributing Interactive Storytelling: -- Issues of Event Synchronization and a Solution 219 -- Stefano Ferretti, Marco Roccetti, Stefano Cacciaguerra -- -- Interaction and Expressivity in Video Games: -- Harnessing the Rhetoric of Film 232 -- Laurent Cozic, Stephen Boyd Davis, Huw Jones -- -- Exploring Narratives for Physical Play: -- A Pop-Up Guide to an Interactive Playground 240 -- Kyle Kilbourn, Larisa Sitorus, Ken Zupan, Johnny Hey, -- Aurimas Gauziskas, Marcelle Stiensta, Martin Andresen -- -- Demos and Exhibitions -- -- Beyond Manzanar: Creating Dramatic Structure -- in Ergodic Narratives 246 -- Tamiko Thiel -- -- Poetics of Voicemail: The Tree-Structured Narrative of BirthData 252 -- Marlena Corcoran -- -- -- -- -- Libro Vision: Gesture-Controlled Virtual Book 258 -- Horst Hortner, Pascal Maresch, Robert Praxmarer, -- Christian Naglhofer -- -- DinoHunter: Platform for Mobile Edutainment Applications -- in Museums 264 -- Axel Feix, Stefan Gdbel, Rene Zumack -- -- An Example for Location Sensitive Media Integration: -- Re-discovering the Place Itself as a Medium by Adding Technology 270 -- Jens Geelhaar, Lars Wieneke, Peter Mende, Jens Wille -- -- Monotony: An Experimental Interactive Narrative 277 -- Deneva Goins, Janine Huizinga -- The Fabulous Adventures of MC Walker: Conceptual Videogame 284 -- Maarten Deville, Hugues Huygens, Vincent Regent -- Janus - Keeper of the Gate to the Otherworld 290 -- Finula Biermann, Hugo Binder -- Oral Tradition versus Digital Storytelling: On Educational Effects -- of Middle European Folk Tales and Their Value -- for Digital Storytelling 293 -- Harald Kibbat -- Antiziganism and Persecution of the Sinti and Roma -- from the Late Middle Ages to the 20th Century 297 -- Josef Behringer, Udo Engbring-Romang, Stefan Gdbel -- -- Author Index 303
Summary This book constitutes the refereed proceedings of the Second International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2004, held in Darmstadt, Germany in June 2004. The 30 revised full papers presented were carefully reviewed and selected for inclusion in the book; also included are the abstract of a keynote talk and 10 descriptions of demonstrations and interactive exhibitions of computer art. The papers are organized in topical sections on interactive storytelling, virtual humans, authoring, mobility, learning, theory, applications, gaming, and demonstrations and exhibitions
Analysis Interactive digital storytelling
Digital storytelling
TIDSE
Interactive digital entertainment
Bibliography Includes bibliographical references and index
Notes Also available via the World Wide Web
Mode of access: World Wide Web
Print version record
Lecture notes in computer science no:3105 0302-9743
Subject Digital storytelling -- Congresses.
Interactive multimedia.
Storytelling -- Data processing.
Multimedia systems.
Storytelling -- Technique -- Congresses.
Interactive multimedia -- Congresses.
Literature and technology -- Congresses.
Genre/Form Conference papers and proceedings.
Kongress
Kongress
Conference papers and proceedings.
Author Göbel, Stefan.
LC no. 2004107573
ISBN 3540222839 paperback
Other Titles TIDSE 2004