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Book Cover
E-book
Author Sutherland, Bruce.

Title Beginning Android C++ game development / Bruce Sutherland
Published [Berkeley, CA] : Apress ; New York : Distributed to the Book trade by Springer Science+Business Media New York, 2013

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Description 1 online resource (1 volume) : illustrations
Contents Chapter 1. An introduction to game development -- chapter 2. An introduction to the Android game development ecosystem -- chapter 3. Game design for beginners : Droid Runner -- chapter 4. Building a game engine -- chapter 5. Writing a renderer -- chapter 6. Game entities -- chapter 7. Building game levels with collision -- chapter 8. Virtual cameras -- chapter 9. Lighting and materials -- chapter 10. Game audio -- chapter 11. Self-publishing 101
Summary This book covers all of the major aspects of game design and programming using the Android Native Development Kit (NDK). The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions
Notes Print version record
In Springer eBooks
SUBJECT Android (Electronic resource) http://id.loc.gov/authorities/names/n2009043077
Android (Electronic resource) blmlsh
Android (Electronic resource) fast
Subject Application software -- Development.
Mobile computing -- Programming
C++ (Computer program language)
GAMES -- Board.
Application software -- Development
C++ (Computer program language)
Genre/Form Electronic books
Form Electronic book
ISBN 9781430258315
1430258314
Other Titles Beginning Android C plus plus game development