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Book Cover
E-book
Author Cox, Daniel

Title Dynamic story scripting with the ink scripting language / Daniel Cox
Edition First edition
Published [Birmingham, UK] : Packt Publishing, 2021

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Description 1 online resource (272 pages) : illustrations
Contents Section 1. ink language basics ; Text, flow, choices and weaves -- Knots, diverts, and looping patterns -- Sequences, cycles, and shuffling text -- Variables, lists, and functions -- Tunnels and threads -- Section 2. ink unity API ; Adding and working with the ink unity integration plugin -- Unity API : making choices and story progression -- Story API : accessing ink variables and functions -- Story API : observing and reacting to story events -- Section 3. Narrative scripting with ink ; Dialogue systems with ink -- Quest tracking and branching narratives -- Procedural storytelling with ink -- Assessments
Summary ink is a narrative scripting language designed for use with game engines such as Unity through a plugin that provides an application programming interface (API) to help you to move between the branches of a story and access the values within it. Hands-On Dynamic Story Scripting with the ink Scripting Language begins by showing you how ink understands stories and how to write some simple branching projects. You'll then move on to advanced usage with looping structures, discovering how to use variables to set up dynamic events in a story and defining simple rules to create complex narratives for use with larger Unity projects. As you advance, you'll learn how the Unity plugin allows access to a running story through its API and explore the ways in which this can be used to move data in and out of an ink story to adapt to different interactions and forms of user input. You'll also work with three specific use cases of ink with Unity by writing a dialogue system and creating quest structures and other branching narrative patterns. Finally, this will help you to find out how ink can be used to generate procedural storytelling patterns for Unity projects using different forms of data input. By the end of this book, you will be able to move from a simple story to an intricate Unity project using ink to power complex narrative structures
Bibliography Includes question section at chapter ends
Notes Copyright © 2021 Packt Publishing 2021
Issuing Body Made available through: Safari, an O'Reilly Media Company
Notes Online resource; Title from title page (viewed November 12, 2021)
Subject Video games -- Authorship.
Computer games -- Programming.
Video games -- Authorship.
Computer games -- Programming.
Genre/Form Instructional and educational works.
Handbooks and manuals.
Handbooks and manuals.
Instructional and educational works.
Guides et manuels.
Matériel d'éducation et de formation.
Form Electronic book
Author O'Reilly for Higher Education (Firm), distributor
Safari Books Online (Firm)
ISBN 9781801819329
1801819327