Description |
1 online resource (268 pages) |
Contents |
Intro; Foreword: Maximizing the Effectiveness of Learning with Media; Learning with Media; Historical Context of Educational Technology; Theme 1: Shifting from Media Comparison Studies to Value-Added Studies; Theme 2: Including Dependent Measures of Learning and Motivation; Theme 3: Connecting Instructional Design Principles to Theories of Learning and Motivation; Conclusion; References; Acknowledgments; Contents; Notes on Contributors; List of Figures; List of Tables; Chapter 1: Maximizing the Affordances of Contemporary Technologies in Education: Promises and Possibilities |
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Theoretical Developments and Challenges with Educational TechnologiesMethodological Developments and Challenges with Educational Technologies; Practical Developments and Challenges with Educational Technologies; Summaries of Each Chapter; Annetta, Lamb, Vallett, and Shapiro-Eney; Reich; Nesbit, Niu, and Liu; Winne; Kessler; Virk and Clark; Glazewski; Ketelhut; Waks; Wise; References; Chapter 2: Improving Science Education Through Developing Technological Pedagogical Content Knowledge in Teachers; Theoretical Foundation; Pedagogical Content Knowledge |
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Technological Pedagogical Content KnowledgeUniversity-Based Teacher Education Programs and TPACK; Investigating TPACK in a Preservice Elementary Science Methods Course; Implications for In-Service Teacher Education; Conclusions; References; Chapter 3: Toward Understanding the Practice and Potential of Educational Technologies on Our Campuses: Should We Be Skeptics First?; A Brief History of Educational Technology's Conscription into a Revolutionary Role; More Expansive Optimism; Educational Technology in Higher Education Is Not Immune from Revolutionary Conscription; Chapter Purpose |
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Whatever Happened to [Second Life] (and Why Do We Make Bad Investments)?Toward Understanding What Works; What Can This Look Like on Our Campuses? Three Campus Snapshots; Snapshot #1: Representational Tools in History; Snapshot #2: Scaling Pedagogical Shifts and Interactive Technologies Across Introductory Biology; Snapshot #3: Building Cross-Cultural Understanding Through Video in Medical Education; What Stands Out?; Recommendations; To Our Scholars; To Our Educational Technology Leaders; References |
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Chapter 4: Promoting Engagement Through Participatory Social Practices in Next Generation Social Media ContextsTechnology as a Disruptive Force in Education; Where to Begin?; Augmented Reality; Big Data; Artificial Intelligence; Bots in Social Media; Human-Computer Interaction; Virtual Reality; A Future of Possibilities; More Sophisticated Automation; Internet of Things; Conclusion; The Future Role of Educational Technology and Teacher Preparation; References |
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Chapter 5: Signaling in Disciplinarily-Integrated Games: Challenges in Integrating Proven Cognitive Scaffolds Within Game Mechanics to Promote Representational Competence |
Summary |
This edited volume provides a critical discussion of theoretical, methodological, and practical developments of contemporary forms of educational technologies. Specifically, the book discusses the use of contemporary technologies such as the Flipped Classroom (FC), Massive Open Online Course (MOOC), Social Media, Serious Educational Games (SEG), Wikis, innovative learning software tools, and learning analytic approach for making sense of big data. While some of these contemporary educational technologies have been touted as panaceas, researchers and developers have been faced with enormous challenges in enhancing the use of these technologies to arouse student attention and improve persistent motivation, engagement, and learning. Hence, the book examines how contemporary technologies can engender student motivation and result in improved engagement and learning. Each chapter also discusses the road ahead and where appropriate, uses the current trend to predict future affordances of technologies |
Bibliography |
Includes bibliographical references and index |
Notes |
Print version record |
Subject |
Educational technology.
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Active learning.
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Educational games -- Technological innovations
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Educational Technology
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Problem-Based Learning
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EDUCATION -- Administration -- General.
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EDUCATION -- Organizations & Institutions.
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Active learning
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Educational technology
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Form |
Electronic book
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Author |
Adesope, Olusola O. (Olusola Olalekan), 1972- editor.
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Rud, A. G., 1953- editor.
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ISBN |
3319896806 |
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9783319896809 |
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3319896792 |
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9783319896793 |
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