Description |
1 online resource (xix, 490, [1] pages) : illustrations, maps |
Series |
An A K Peters book |
Contents |
Introduction FUNDAMENTALS; Math Foundations; Renderer Design; Globe Rendering; ; PRECISION; Vertex Transform Precision; Depth Buffer Precision; ; VECTOR DATA; Vector Data and Polylines; Polygons; Billboards; Exploiting Parallelism in Resource Preparation; ; TERRAIN; Terrain Basics; Massive Terrain Rendering; Geometry Clipmapping; Chunked LOD Appendix: Implementing a Message Queue |
Summary |
"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher |
Notes |
"An A K Peters book"--Cover |
Bibliography |
Includes bibliographical references (pages 477-490) |
Notes |
Print version record |
Subject |
Search engines -- Programming.
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Web search engines.
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Three-dimensional imaging.
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Digital mapping.
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Texture mapping.
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Imaging, Three-Dimensional
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three-dimensional.
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COMPUTERS -- Web -- Search Engines.
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COMPUTERS -- Image Processing.
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Digital mapping
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Search engines -- Programming
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Texture mapping
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Three-dimensional imaging
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Web search engines
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Form |
Electronic book
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Author |
Ring, Kevin, author.
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LC no. |
2011010460 |
ISBN |
132261427X |
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9781322614274 |
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9781439865583 |
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1439865582 |
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