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Title 3D video : from capture to diffusion / edited by Laurent Lucas, Céline Loscos, Yannick Remion
Published London : ISTE ; Hoboken, N.J. : Wiley, 2013
©2013

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Description 1 online resource (xxviii, 452 pages) : illustrations
Series Computer engineering series
Computer engineering series (London, England)
Contents Title Page; Copyright; Foreword; Notations; Acknowledgments; Introduction; PART 1. 3D ACQUISITION OF SCENES; Chapter 1: Foundation; 1.1 Introduction; 1.2 A short history; 1.3. Stereopsis and 3D physiological aspects; 1.4. 3D computer vision; 1.5. Conclusion; 1.6. Bibliography; Chapter 2: Digital Cameras: Definitions and Principles; 2.1. Introduction; 2.2. Capturing light: physical fundamentals; 2.3. Digital camera; 2.4. Cameras, human vision and color; 2.5. Improving current performance; 2.6. Conclusion; 2.7. Bibliography; Chapter 3: Multiview Acquisition Systems
3.1. Introduction: what is a multiview acquisition system?3.2. Binocular systems; 3.3. Lateral or directional multiview systems; 3.4. Global or omnidirectional multiview systems; 3.5. Conclusion; 3.6. Bibliography; Chapter 4: Shooting and Viewing Geometries in 3DTV; 4.1. Introduction; 4.2. The geometry of 3D viewing; 4.3. The geometry of 3D shooting; 4.4. Geometric impact of the 3D workflow; 4.5. Specification methodology for multiscopic shooting; 4.6. OpenGL implementation; 4.7. Conclusion; 4.8. Bibliography; Chapter 5: Camera Calibration: Geometric and Colorimetric Correction
5.1. Introduction5.2. Camera calibration; 5.3. Radial distortion; 5.4. Image rectification; 5.5. Colorimetric considerations in cameras; 5.6. Conclusion; 5.7. Bibliography; Chapter 6: Feature Points Detection and Image Matching; 6.1. Introduction; 6.2. Feature points; 6.3. Feature point descriptors; 6.4. Image matching; 6.5. Conclusion; 6.6. Bibliography; PART 2. DESCRIPTION/RECONSTRUCTION OF 3D SCENES; Chapter 7: Multi- and Stereoscopic Matching, Depth and Disparity; 7.1. Introduction; 7.2. Difficulties, primitives and stereoscopic matching; 7.3. Simplified geometry and disparity
7.4. A description of stereoscopic and multiscopic methods7.5. Methods for explicitly accounting for occlusions; 7.6. Conclusion; 7.7. Bibliography; Chapter 8: 3D Scene Reconstruction and Structuring; 8.1. Problems and challenges; 8.2. Silhouette-based reconstruction; 8.3. Industrial application; 8.4. Temporally structuring reconstructions; 8.5. Conclusion; 8.6. Bibliography; Chapter 9: Synthesizing Intermediary Viewpoints; 9.1. Introduction; 9.2. Viewpoint synthesis by interpolation and extrapolation; 9.3. Inpainting uncovered zones; 9.4. Conclusion; 9.5. Bibliography
PART 3. STANDARDS AND COMPRESSION OF 3D VIDEOChapter 10: Multiview Video Coding (MVC); 10.1. Introduction; 10.2. Specific approaches to stereoscopy; 10.3. Multiview approaches; 10.4. Conclusion; 10.5. Bibliography; Chapter 11: 3D Mesh Compression; 11.1. Introduction; 11.2. Compression basics: rate-distortion trade-off; 11.3. Multiresolution coding of surface meshes; 11.4. Topological and progressive coding; 11.5. Mesh sequence compression; 11.6. Quality evaluation: classic and perceptual metrics; 11.7. Conclusion; 11.8. Bibliography; Chapter 12: Coding Methods for Depth Videos
Bibliography Includes bibliographical references and index
Notes Print version record
Subject 3-D video (Three-dimensional imaging)
Three-dimensional display systems.
three-dimensional.
COMPUTERS -- General.
3-D video (Three-dimensional imaging)
Three-dimensional display systems
Form Electronic book
Author Lucas, Laurent (Virtual reality researcher), editor.
Loscos, Céline, editor.
Remion, Yannick, editor.
LC no. 2013947317
ISBN 9781118761922
1118761928
9781118761861
1118761863
9781118761915
111876191X