5050 Designing serious games. Designing mobile games for learning: the mGBL approach -- Lessons from applied drama: conventions to help serious games developers -- A virtual infection control simulation: the development of a serious game in the health-care sector -- Learn to play to learn: activity system as reflection -- Narrative-based serious games -- Definition of user requirements concerning mobile learning games within the mGBL project -- Rapid prototyping and usability problem identification using low and high-fidelity prototypes -- Learning from mGBL -- cross border legal implications for the development of games for mobile phones and handheld devices -- Potential prejudice against mobile learning games in Croatian university teachers and students -- mGBL ethical issues and requirements -- Embedding serious games and virtual worlds within learning programmes. Exploring the second life of a Byzantine basilica -- Learning programming with an RTS-based serious game -- Tools, technologies and platforms for game-based learning, including mobile game-based learning. A platform for server-side support of mobiel game-based learning -- Games and mobile technology in school-based learning: the results of Emapps.com -- Secondary assessment data within serious games
Summary
Features proceedings to 'Serious Games on the Move 08' that contain various results of this conference on game software applications that are designed to do more than entertain