Description |
1 online resource (281 p.) |
Series |
Routledge Research in Sustainable Urbanism Ser |
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Routledge Research in Sustainable Urbanism Ser
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Contents |
Cover -- Half Title -- Series -- Title -- Copyright -- Contents -- List of figures and tables -- List of contributors -- Acknowledgements -- Foreword -- 1 Introduction: connecting games, play and urban discourse -- Part I The creative and cultural economies of cities -- 2 Games, play and playfulness in the creative city: a brief overview -- 3 Promoting Yokosuka through videogame tourism: the Shenmue Sacred Spot Guide Map -- 4 Geogames for change: cocreating the future of cities with games -- Part II Smart and playable cities |
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5 Urban play in practice: seven lenses exploring the sociocultural value of playable cities -- 6 The postdigital playground: children's public play spaces in the smart city -- 7 Playful mobility and playable infrastructures in smart cities -- 8 In praise of stupid: games, play and ideology in the smart city -- 9 Expanded phenomenologies: leveraging game engines and virtual worlds in design research for the real -- Part III Ecological cities: sustainability and resilience -- 10 Modelling a critical resilience: board games and the agonism of engagement |
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11 Cocreation and participation for designing sustainable playable cities -- 12 Designing the whole Earth as a magic circle: Buckminster fuller's world game and Stewart brand's new games -- Index |
Notes |
Description based upon print version of record |
Subject |
Smart cities -- Technological innovations
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Sustainable urban development -- Technological innovations
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Video games -- Technological innovations
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Form |
Electronic book
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Author |
Owens, Marcus
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ISBN |
9781000217780 |
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1000217787 |
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9781000217728 |
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1000217728 |
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9781000217759 |
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1000217752 |
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9781003007760 |
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1003007767 |
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