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Book Cover
E-book
Author Leorke, Dale

Title Games and Play in the Creative, Smart and Ecological City
Published Milton : Taylor & Francis Group, 2020

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Description 1 online resource (281 p.)
Series Routledge Research in Sustainable Urbanism Ser
Routledge Research in Sustainable Urbanism Ser
Contents Cover -- Half Title -- Series -- Title -- Copyright -- Contents -- List of figures and tables -- List of contributors -- Acknowledgements -- Foreword -- 1 Introduction: connecting games, play and urban discourse -- Part I The creative and cultural economies of cities -- 2 Games, play and playfulness in the creative city: a brief overview -- 3 Promoting Yokosuka through videogame tourism: the Shenmue Sacred Spot Guide Map -- 4 Geogames for change: cocreating the future of cities with games -- Part II Smart and playable cities
5 Urban play in practice: seven lenses exploring the sociocultural value of playable cities -- 6 The postdigital playground: children's public play spaces in the smart city -- 7 Playful mobility and playable infrastructures in smart cities -- 8 In praise of stupid: games, play and ideology in the smart city -- 9 Expanded phenomenologies: leveraging game engines and virtual worlds in design research for the real -- Part III Ecological cities: sustainability and resilience -- 10 Modelling a critical resilience: board games and the agonism of engagement
11 Cocreation and participation for designing sustainable playable cities -- 12 Designing the whole Earth as a magic circle: Buckminster fuller's world game and Stewart brand's new games -- Index
Notes Description based upon print version of record
Subject Smart cities -- Technological innovations
Sustainable urban development -- Technological innovations
Video games -- Technological innovations
Form Electronic book
Author Owens, Marcus
ISBN 9781000217780
1000217787
9781000217728
1000217728
9781000217759
1000217752
9781003007760
1003007767