Description |
1 online resource (xvii, 97 pages) : illustrations (some color) |
Contents |
Introduction -- Theoretical Foundations -- Research Advances on Tailored Gamification -- Tailoring Gamified Educational Technologies -- Selecting the Most Suitable Gamification Elements for each Situation -- MeuTutor: Personalizing an Educational Technology based on Students Gamer Types -- 7 Conclusions |
Summary |
This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students gamer type and age |
Bibliography |
Includes bibliographical references |
Notes |
Online resource; title from PDF title page (SpringerLink, viewed October 23, 2019) |
Subject |
Gamification.
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Educational technology.
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Educational Technology
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Educational technology
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Gamification
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Form |
Electronic book
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Author |
Bittencourt, Ig Ibert, author
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ISBN |
9789813298125 |
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981329812X |
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