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E-book
Author Gupta, Atul, DBA

Title Electronic arts : gambling on the future of video games / Atul Gupta, Stef Nicovich and Taylor Garrison
Published Bingley, U.K. : Emerald, 2016
Online access available from:
Emerald Emerging Markets    View Resource Record  

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Description 1 online resource (13 pages) : charts
Series Emerald emerging markets case studies, 2045-0630 ; vol. 6, no. 2
Summary Electronic Arts is one of the premiere video game software developers in the world. With the changing video game industry, evolving tastes and preferences, the introduction of next generation platforms and supporting various mobile platforms, Electronics Arts has important decisions to make as it charts its future
Notes Expected learning outcomes: The analysis seeks to fulfil several objectives relevant to management and marketing strategy courses, where analysis of the external environment of a firm is important. Students should be able to do the following: 1. Identify the relevant content to include in an industry analysis. 2. Understand the key concepts of strategic analysis and how to apply them. 3. Use the analytical tools of strategy to synthesize information from multiple sources into a comprehensive picture of an industry. 4. Provide an overview of the dynamics and near-term future of this industry. Use industry analysis to explore emerging markets, billing options and where to target company resources. The analysis seeks to fulfil several objectives relevant to management and marketing strategy courses, where analysis of the external environment of a firm is important
Teaching Notes are available for educators only. Please contact your library to gain login details
Bibliography Includes index and bibliographical references
Audience Undergraduate or Graduate Capstone Course in Management or Marketing
Subject Success in business
Video games industry
Genre/Form Case studies.
Form Electronic book
Author Garrison, Taylor
Nicovich, Stef