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Title Recent advances in technologies for inclusive well-being : virtual patients, gamification and simulation / Anthony Lewis Brooks, Sheryl Brahman, Bill Kapralos, Amy Nakajima, Jane Tyerman, Lakhmi C. Jain, editors
Published Cham : Springer, 2021

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Description 1 online resource (xxvi, 541 pages) : illustrations (some color)
Series Intelligent Systems Reference Library, 1868-4394 ; v. 196
Intelligent systems reference library ; 196. 1868-4394
Contents Reflecting on Recent Advances in Technologies of Inclusive Well-Being -- Gaming, VR, and immersive technologies for education/ training -- VR/technologies for rehabilitation
Summary In a time of ongoing pandemic when well-being is a priority this volume presents latest works across disciplines associated to Virtual Patients, Gamification and Simulation. Chapters herein present international perspectives with authors from around the globe contributing to this impactful third edition to the series following a 2014 Springer book on Technologies for Inclusive Well-Being and a 2017 Springer book Recent Advances in Technologies for Inclusive Well-Being. Digital technologies are pervasive in life and the contributions herein focus on specific attributes and situations, especially in training and treatment programmes spanning across ranges of diagnosis, conditions, ages, and targeted impacts. This volume purposefully does not cover all (even if that was possible) aspects on how virtual interactive space can align to statial computing, which in turn can align with related embodied entities (whatever the terms used e.g. Virtual, Augmented, Extended, Mixed Realities) along with AI, Deep Learning etc. It also doesn't cover what some may refer to as 'trendy terms' such as 360 degree, video, WebXR, cryptocurrency, blockchain, virtual goods, AR museums, travel and teleportation ... however, what is covered in this book, and the prior volumes it builds upon (as above), is a sharing and questioning of advancing technologies for inclusive well-being through research and practices from an avant-garde perspective
Bibliography Includes bibliographical references
In Springer Nature eBook
Subject Virtual reality.
Augmented reality.
Well-being -- Technological innovations
Rehabilitation -- Technological innovations
Gamification.
Computational intelligence.
Artificial intelligence.
Medical education.
Nursing -- Study and teaching.
Biomedical engineering.
Virtual Reality
Artificial Intelligence
Education, Medical
virtual reality.
augmented reality.
artificial intelligence.
biomedical engineering.
Artificial intelligence
Augmented reality
Biomedical engineering
Computational intelligence
Gamification
Medical education
Nursing -- Study and teaching
Virtual reality
Genre/Form Electronic books
Form Electronic book
Author Brooks, Anthony Lewis, editor.
Brahman, Sheryl, editor
Kapralos, Bill, editor.
Nakajima, Amy, editor
Tyerman, Jane, editor.
Jain, L. C., editor.
ISBN 9783030596088
3030596087