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Author Myers, David, 1953-

Title Play redux : the form of computer games / David Myers
Published Ann Arbor : The University of Michigan Press : The University of Michigan Library, c2010

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Description 1 online resource (viii, 184 pages)
Contents Bad play -- Anti-ness -- Formalism redux -- Interface and code -- The computer game anti-aesthetic -- Anti-narrative -- The backstory -- Civilization -- Social play -- City of Heroes -- Play and punishment -- Final comments
Summary A new look at digital gaming and the aesthetics of play
Play Reduxis an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological naturalism grounded in cognitive theory, Myers argues for a clear delineation between the aesthetics of play and the aesthetics of texts. In the course of this study, Myers asks a number of interesting questions: What are the mechanics of human play as exhibited in computer games? Can these mechanisms be modeled? What is the evolutionary function of cognitive play, and is it, on the whole, a good thing? Intended as a provocative corrective to the currently ascendant, if not dominant, cultural and ethnographic approach to game studies and play,Play Reduxwill generate interest among scholars of communications, new media, and film
Bibliography Includes bibliographical references (p. 173-180) and index
Notes English
Description based on print version record; resource not viewed
Subject Video games -- Social aspects
Play -- Social aspects
Computer games -- online games: strategy guides.
Hobbies, quizzes & games.
GAMES -- Video & Electronic.
GAMES -- General.
Computer games -- Social aspects
Play -- Social aspects
Genre/Form Online-Publikation.
Form Electronic book
LC no. 2020715724
ISBN 9780472026876
0472026879
9780472900398
0472900390
9786612639173
6612639172