Description |
1 online resource |
Contents |
Introduction -- Theories of sound -- Audiovisual sound theory -- Sound as a sign -- Analysing sound with semiotics -- King Kong -- No country for old men -- Sound in non-fiction -- Sound in video games -- Summary |
Summary |
Sound Design Theory and Practice is a comprehensive and accessible guide to the concepts which underpin the creative decisions that inform the creation of sound design. A fundamental problem facing anyone wishing to practice, study, teach or research about sound is the lack of a theoretical language to describe the way sound is used and a comprehensive and rigorous overarching framework that describes all forms of sound. With the recent growth of interest in sound studies, there is an urgent need to provide scholarly resources that can be used to inform both the practice and analysis of sound. Using a range of examples from classic and contemporary cinema, television and games this book provides a thorough theoretical foundation for the artistic practice of sound design, which is too frequently seen as a technical' or secondary part of the production process. Engaging with practices in film, television and other digital media, Sound Design Theory and Practice provides a set of tools for systematic analysis of sound for both practitioners and scholars |
Bibliography |
Includes bibliographical references and index |
Notes |
Compliant with Level AA of the Web Content Accessibility Guidelines. Content is displayed as HTML full text which can easily be resized or read with assistive technology, with mark-up that allows screen readers and keyboard-only users to navigate easily |
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Description based on online resource; title from digital title page (viewed on July 01, 2019) |
Subject |
Motion pictures -- Sound effects.
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Motion pictures -- Aesthetics.
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Sound -- Social aspects
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sound effects.
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Motion pictures -- Aesthetics
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Motion pictures -- Sound effects
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Form |
Electronic book
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ISBN |
9781315647517 |
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1315647516 |
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