Description |
1 online resource |
Contents |
Contents -- Preface -- Introduction -- 1 Getting Started -- 2 Ray�Object Intersections -- 3 A Simple Ray Tracer -- 4 Viewing -- 5 Solid Texture Mapping -- 6 Image Texture Mapping -- 7 Triangle Meshes -- 8 Instancing -- 9 Bounding Volume Hierarchies -- 10 Monte Carlo Integration -- 11 Radiometry -- 12 Path Tracing -- 13 Explicit Direct Lighting -- 14 Photon Mapping -- 15 Participating Media -- 16 Going Further -- Index |
Summary |
Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms |
Subject |
Computer graphics
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computer graphics.
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Computer graphics
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Form |
Electronic book
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Author |
Morley, R. Keith, 1976-
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ISBN |
9781439864449 |
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1439864446 |
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