Description |
1 online resource (xv, 196 pages) : color illustrations |
Contents |
An Interview with Roy E. Disney -- Stories Across Media -- Part 1. From Gags to Stories -- Early Animation: Gags and Situations -- From Gags to Characters -- Synchronizing Sound and Character -- Drawing and Color: The Language of Realism -- Capturing Life in Animated Film -- Part 2. From Watching to Experiencing Across Media -- Creating the Disney Master Narrative -- Engaging Audiences Across Media -- Part 3. From Interacting to Creating and Sharing -- Animated Storybooks and Activity Centers -- Going Online: A Personal Theme Park -- Development Cycle: Games -- Development Cycle: Quality and Feedback -- MMORPGs: Player-to-Player Interaction -- Virtual Online Worlds: Stories and Engagement -- Epilogue -- Timeline |
Summary |
Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet. Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider's perspective of Disney's legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown. Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset |
Analysis |
Computer science |
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Multimedia systems |
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Computer graphics |
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Media Design |
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Multimedia Information Systems |
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Cartoons |
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Cartoon characters |
Bibliography |
Includes bibliographical references (pages 177-183) and index |
Notes |
English |
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Print version record and online resource; title from PDF title page (SpringerLink, viewed September 12, 2013) |
Subject |
Walt Disney Company -- History
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SUBJECT |
Walt Disney Company fast |
Subject |
Animation (Cinematography) -- Technological innovations -- History
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Computer animation -- History
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Entertainment computing -- History
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Interactive multimedia -- History
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COMPUTERS -- Digital Media -- General.
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COMPUTERS -- Interactive & Multimedia.
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COMPUTERS -- Web -- Site Design.
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COMPUTERS -- Web -- User Generated Content.
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Informatique.
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Computer animation
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Entertainment computing
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Interactive multimedia
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Genre/Form |
History
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Interactive multimedia
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Interactive multimedia.
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Form |
Electronic book
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Author |
Madej, Krystina
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ISBN |
9781461421016 |
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1461421012 |
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1493901826 |
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9781493901821 |
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