Limit search to available items
Record 14 of 14
Previous Record Next Record
Book Cover
E-book
Author Madej, Krystina

Title Representation of Disability in Children's Video Games
Published Milton : Taylor & Francis Group, 2023

Copies

Description 1 online resource (122 p.)
Series Routledge Research in Disability and Media Studies
Routledge research in disability and media studies.
Contents Cover -- Half Title -- Series Page -- Title Page -- Copyright Page -- Dedication -- Contents -- Acknowledgements -- 1. Introduction -- Lennie: A New Way to Think of Disability -- A Without Prejudice View -- How Did the Game Come About? -- Background -- Context -- Accessibility -- Representation -- Why Study Representation in Video Games Rather than Other Media Such as Television? -- The Chapters -- In More Detail -- Notes -- Works Cited -- 2. Child Development 1: Schema, Play, the Dreamworld, and Societal Norms -- Building Schema -- Examples -- Play: Children Learn from Their Own Perspective
Disbelief Isn't an Option -- Nuancing the Norm -- Notes -- Works Cited -- 3. Child Development 2: Children's Cognitive Development -- Behavioural Psychology and Neuroscience -- Children's Cognitive Development -- Behavioural Psychology -- Jean Piaget, Four Stages -- Bruner, Layered Modes, Cultural Context -- Vygotsky, Interpersonal Connections, Autonomy -- Vygotsky, Critical Periods and Mastery, Autonomy -- Egan, Language Strategies, Toolsets -- Fettes, Foundational Capacities -- Cognitive Development -- Developmental Neuroscience -- Age of Exuberant Activity -- Mirror Neurons -- Notes
Works Cited -- 4. The Games I, Representation of Physical Disability -- Introduction -- Upper Mobility: The Wheelchair, an Iconic Symbol of Disability -- Peg and Pog -- Moving Out and Overcooked! -- Curriculum-Based Educational Games: DreamBox Learning Math, Granny Prix -- Toca Life Series -- Animal Crossing, New Horizons -- Last Day of June -- Sly 2: Band of Thieves and Sly 3: Honor Among Thieves -- LEGO Marvel Super Heroes -- Upper Mobility and the Prosthetic Hand -- Lego Star Wars: The Skywalker Saga -- Blindness, Deafness -- Beyond Eyes and Pulse -- Beyond Eyes (PEGI 3) -- Pulse (PEGI 7)
Weakless -- Moss -- Virtual Reality -- Asthma -- Buster Baxter: Lung Defender -- Familiar Story Characters -- HunchBack -- Peter Pan, A Story Painting Adventure -- Finding Nemo -- Notes -- Works Cited -- 5. The Games II, Neurodevelopmental Disability -- Introduction -- Memory Loss -- Finding Nemo -- Finding Dory: Just Keep Swimming -- Depression, Anxiety, and the "Bear of Little Brain" -- Winnie the Pooh in the Hundred Acre Wood -- Winnie the Pooh: Preschool -- Anxiety -- Fractured Minds -- Autism Spectrum Disorder, ADHD -- Zanny, Born to Run -- Axel's Chain Reaction -- Max, an Autistic Journey
Auti-Sim -- Dementia -- Ether One -- Notes -- Works Cited -- 6. Content Rating Systems -- Introduction -- PEGI and ESRB -- Usefulness -- Difficulties -- Notes -- 7. Final Words -- Final Words -- Notes -- Addendum I Game List -- Bibliography -- Index
Notes Description based upon print version of record
Form Electronic book
ISBN 9781040000427
1040000428