Description |
1 online resource : illustrations |
Series |
Community experience distilled |
|
Community experience distilled.
|
Contents |
Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Getting Jiggy with the Unity Interface -- Why Unity? -- Getting your hands on Unity -- Projects -- Layouts -- Views -- The Scene view -- The Game view -- The Hierarchy view -- The Project view -- Inspector view -- Transform tools -- Cameras -- Summary -- Chapter 2: Creating the Game Environment -- Game design -- Game look -- Player objectives -- Gameplay -- User actions -- Artificial Intelligence -- End state -- Terrain -- Creating the terrain -- Adding mountains -- Adding a river -- Textures -- Additional environmental features -- Natural bridge -- Planting trees -- Water -- Creating the sky -- Summary -- Chapter 3: Working with Assets -- Assets -- Asset packages -- Unity Asset Store -- Adding assets to your game -- Using the Unity Asset Store -- Importing a custom asset package -- Importing the game characters -- Importing the buildings -- Using Blender to create assets for your game -- Summary -- Chapter 4: Animating the Game Characters -- Animation basics -- Character controllers -- First person controller -- Creating a third person controller -- Animating player characters -- Little farmer Colt -- Old farmer character -- Farm animals -- Previewing animations -- Creating animation clips -- Summary -- Chapter 5: Scripting the Game -- C# programming primer -- Syntax -- Naming conventions -- Class, function, and method names -- Camel case -- Abbreviations -- Special characters -- Data types -- Using MonoDevelop -- Scripting with C# in Unity -- Start and update functions -- Scripting example -- Unity scripting assets -- Scripting our game -- Script planning -- Gathering corn -- Gathering water -- Feeding piglets -- Feeding baby chicks -- Feeding pigs -- Feeding adult chickens -- Data requirements |
|
All about the pigs -- Chicks and chickens -- Corn and water -- Initializing our data -- Selective scripts -- Selective script -- global variables -- Selective script -- evoking the take animation -- Selective script -- feeding the farm animals -- Organizing scripts -- Summary -- Chapter 6:Adding a Graphical User Interface -- An overview of GUI -- Functions of a GUI -- Feedback -- Control -- Feedback and Control -- Game Layers -- Unity 5's UI system -- Canvas -- Render mode -- Creating a GUI -- HUD -- Creating a HUD -- Mini-Maps -- Creating a mini-map -- Game navigation -- Summary -- Chapter 7:Polishing and Optimizing the Game -- Sight and sound -- Unity's sound capabilities -- Audio listener -- Audio clips -- Audio source -- Implementing sound effects -- Visual effects -- Spotlight orb with halo effect -- Casting shadows -- Trail rendering -- Rendering options -- The Profiler window -- Rendering optimization -- Imposing limits -- Baking images -- Optimizing scripts -- Summary -- Chapter 8:What's Next? -- Improving our game -- Audio -- Visual effects -- Functionality -- Levels -- Project management -- Unity workflow -- Art and animation -- Scripts -- Other assets -- Scaling projects -- Development concepts -- Cross-platform considerations -- Plugins -- Attribution -- Advanced topics -- Particle systems -- Inventory control systems -- Dialog systems -- Summary -- Index |
Summary |
If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required |
Notes |
Includes index |
|
English |
|
Online resource; title from cover (Safari, viewed June 17, 2015) |
SUBJECT |
Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776
|
|
Unity (Electronic resource) fast |
Subject |
Video games -- Design.
|
|
Video games -- Programming.
|
|
GAMES -- Board.
|
|
Computer games -- Design
|
|
Video games -- Programming
|
|
Video games -- Design
|
Form |
Electronic book
|
ISBN |
9781784395636 |
|
1784395633 |
|
1784398314 |
|
9781784398316 |
|