Description |
474 pages : illustrations (chiefly color) ; 29 cm |
Contents |
Contents: Introduction -- Project selection : Superformula / David Dessens (Sanch) -- extracts of local distance / FELD -- 10,000 digital paintings / FIELD -- Reflection / Andreas Fischer, Benjamin Maus -- A week in the life / Andreas Fischer -- Gestalt / Thorsten Fleisch -- Aperiodic symmetries / THEVERYMANY (Marc Fornes, Skylar Tibbits) -- Recursive growth THEVERYMANY (Marc Fornes) -- Platonic solids / Michael Hansmeyer -- Subdivided pavilions / Michael Hansmeyer -- Der Wirklichkeitsschaum / Eno Henze -- Red ambush / Eno Henze -- Subjektbeschleuniger / Eno Henze -- Growing data / Cedric Kiefer -- Similar diversity / Andreas Koller, Philipp Steinweber -- Generative lamps / Janne Kyttänen -- Segmentation and sympton / Golan Levin -- Footfalls / TMEMA (Golan Levin, Zachary Lieberman) -- Poetry on the road / Boris Müller, Florian Pfeffer -- Actelion imagery wizard / onformative -- Talysis II, autotrophs / Paul Prudence -- Delaunay raster / Jonathan Puckey -- Tile tool / Jonathan Puckey -- Process compendium / Casey Reas -- con\texture\de\structure / Tim Riecke -- Being not truthful / Ralph Ammer, Stefan Sagmeister -- Casa da Múusica identity / Stefan Sagmeister -- Type & form sculpture / Karsten Schmidt -- Faber finds / Karsten Schmidt -- genoTyp / Michael Schmitz -- Evolving logo / Michael Schmitz -- _grau / Robert Seidel -- well-formed.eigenfactor / Moritz Stefaner, Martin Roswall, Carl Bergstrom -- Cyberflowers / Roman Verostko -- Stock space / Marius Watz -- Basic principles : Introduction to processing -- Color -- Shape -- Type -- Image -- Complex methods : Randomness and noise -- Oscillation figures -- Formulated bodies -- Attractors -- Tree diagrams -- Dynamic data structures |
Summary |
Generative design is a revolutionary new method of creating artwork, models, and animations from sets of rules, or algorithms. By using accessible programming languages such as Processing, artists and designers are producing extravagant, crystalline structures that can form the basis of anything from patterned textiles and typography to lighting, scientific diagrams, sculptures, films, and even fantastical buildings. Opening with a gallery of thirty-five illustrated case studies, Generative Design takes users through specific, practical instructions on how to create their own visual experiments by combining simple-to-use programming codes with basic design principles |
Notes |
Formerly CIP. Uk |
Bibliography |
Includes bibliographical references and index |
Notes |
Translated from the German |
Subject |
Computer drawing.
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Computer-aided design.
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Generative programming (Computer science)
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Graphic arts -- Data processing.
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Genre/Form |
Digital art.
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Author |
Gross, Benedikt, 1980-
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Laub, Julia, 1980-
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Lazzeroni, Claudius.
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LC no. |
2012004343 |
ISBN |
9781616890773 |
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