Description |
1 online resource (xvi, 266 pages) |
Contents |
Networking Concepts -- Serialization -- RESTful APIs -- TCP Connections -- Networking issues -- Deveolop a maze shooter -- LAN networking -- Servers -- Correction to: Unity networking fundamentals |
Summary |
Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP, and the pros and cons of these protocols Create client-server multiplayer games in Unity using C# Receive and process data from a remote server using RESTful APIs Understand latency and how to mitigate its impact Who This Book Is For Readers familiar with Unity and C# development who want to create multiplayer games |
Notes |
Includes index |
SUBJECT |
Unity (Electronic resource) http://id.loc.gov/authorities/names/n2011038776
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Unity (Electronic resource) fast |
Subject |
Video games -- Programming.
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C (Computer program language)
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C (Computer program language)
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Video games -- Programming
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Form |
Electronic book
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Author |
Kumar, Khagendra.
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ISBN |
9781484273586 |
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1484273583 |
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