Description |
1 online resource (173 p.) |
Contents |
Preliminary Material / Brittany Kuhn and Alexia Bhéreur-Lagounaris -- Aristotle Goes to the Arcade: The Ethics of Videogames, False Pleasure and the Good Life / Declan J. Humphreys -- We Are Legion: Artificial Intelligence in BioWare's Mass Effect / Thomas Faller -- Theories of Gaming: Are Video Games Text, Game, or Somewhere in Between? / Brittany Kuhn -- Ludic Narratology: Creating a Theory of Structure in Choice-Based Video Game Narratives / Kieran Wilson -- Observing Iterative Design on the Game Dominaedro / Vicente Martin Mastrocola -- Cognitive Dissonance as an Ethical Instrument of Metamodern Aesthetic in Spec Ops: The Line / Felix Schniz -- When All You Can Be Is about Who You Already Are: Dragon Age: Inquisition and the Uncovering of Real-Life Behaviour Patterns / Shauna Ashley Bennis -- Designing the Peaceable Kingdom: The Canadian-Ness of Dragon Age: Inquisition / René Schallegger -- Romance Is Difficult: Choice, Agency and the Sexual Identity of NPCs in BioWare's Dragon Age: Inquisition / Veit Frick -- A (Dis)United Galaxy: The Silenced Voices of Non-Human Minorities in BioWare's Mass Effect / Vanessa Erat -- Massively Multiplayer Online Science / Attila Szantner -- Is Citizen Science Gaming the Next 'Level Up' for Social Impact Games? Crossing Public Involvement, Technological Accessibility and Game Design / Alexia Bhéreur-Lagounaris -- Understanding the Fanboy Culture: Their Place and Role within the Games Industry / Bradley James and B.D. Fletcher -- Archives, Identity and Apparatus: Let's Play and Videogame Fandom / Thomas Hale -- Grand Theft Auto V: Capitalist Hyperreality in the Age of Cynical Reason / Simon Murphy |
Notes |
Description based upon print version of record |
Subject |
Social sciences.
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Social Sciences
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social sciences.
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Social sciences.
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Form |
Electronic book
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Author |
Bhéreur-Lagounaris, Alexia
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ISBN |
9781848884380 |
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1848884389 |
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