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Author International Conference on Persuasive Technology for Human Well-Being (2nd : 2007 : Palo Alto, Calif.)

Title Persuasive technology : Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007 ; revised selected papers / Yvonne de Kort [and others] (eds.)
Published Berlin : Springer, 2007

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Description 1 online resource (xiv, 316 pages) : illustrations
Series Lecture notes in computer science, 0302-9743 ; 4744
Lecture notes in computer science ; 4744. 0302-9743
Contents Technology That Motivates Health Behavior -- Persuasion, Task Interruption and Health Regimen Adherence -- Promoting Physical Activity Through Internet: A Persuasive Technology View -- Digital Therapy: The Coming Together of Psychology and Technology Can Create a New Generation of Programs for More Sustainable Behavioral Change -- Designing Persuasion: Health Technology for Low-Income African American Communities -- Persuading People with Video Games -- Fine Tuning the Persuasion in Persuasive Games -- Captivating Patterns -- A First Validation -- New Form Factors for Persuasive Technology -- Promoting New Patterns in Household Energy Consumption with Pervasive Learning Games -- iParrot: Towards Designing a Persuasive Agent for Energy Conservation -- The Pet Plant: Developing an Inanimate Emotionally Interactive Tool for the Elderly -- Surrounded by High-Tech Persuasion -- Distributed User Experience in Persuasive Technology Environments -- The PerCues Framework and Its Application for Sustainable Mobility -- Persuasive Technologies Should Be Boring -- Controlling People by Using Digital Punishment -- Electronic Monitoring of Offenders: Can a Wayward Technology Be Redeemed? -- Logical Modeling of Deceptive Negative Persuasion -- Surveillance, Persuasion, and Panopticon -- Technology That Motivates Groups to Unify -- Support Services: Persuading Employees and Customers to Do what Is in the Community's Best Interest -- Improving Cross-Cultural Communication Through Collaborative Technologies -- Group Reactions to Visual Feedback Tools -- Can Brotherhood Be Sold Like Soap ... Online? An Online Social Marketing and Advocacy Pilot Study Synopsis -- How Peers Influence You Online -- Social Comparisons to Motivate Contributions to an Online Community -- Can Companies Initiate Positive Word of Mouth? A Field Experiment Examining the Effects of Incentive Magnitude and Equity, and eReferral Mechanisms -- Source Salience and the Persuasiveness of Peer Recommendations: The Mediating Role of Social Trust -- New Insights Into Web Persuasion -- An Examination of the Influence of Involvement Level of Web Site Users on the Perceived Credibility of Web Sites -- Embedded Persuasive Strategies to Obtain Visitors' Data: Comparing Reward and Reciprocity in an Amateur, Knowledge-Based Website -- The Behavior Chain for Online Participation: How Successful Web Services Structure Persuasion -- Persuasive Agents on the Screen -- Exploring Persuasive Potential of Embodied Conversational Agents Utilizing Synthetic Embodied Conversational Agents -- The Importance of Interface Agent Visual Presence: Voice Alone Is Less Effective in Impacting Young Women's Attitudes Toward Engineering -- Embodied Agents on a Website: Modelling an Attitudinal Route of Influence -- Using Digital Images to Persuade -- Is it Me or Is it what I say? Source Image and Persuasion -- Digital Television as Persuasive Technology -- Persuasion Via Mobile Phones -- The Use of Mobile Phones to Support Children's Literacy Learning -- Toward a Systematic Understanding of Suggestion Tactics in Persuasive Technologies -- Insights Into Persuasion Principles -- Modelling a Receiver's Position to Persuasive Arguments -- Persuasive Recommendation: Serial Position Effects in Knowledge-Based Recommender Systems -- Perspectives on Persuasive Technology -- Persuade Into What? Why Human-Computer Interaction Needs a Philosophy of Technology -- Classical Rhetoric and a Limit to Persuasion -- Persuasion Theories and IT Design
Summary Persuasive technology is the general class of technologies that purposefully apply psychological principles of persuasion - principles of credibility, trust, reciprocity, authority and the like - in interactive media, in the service of changing their users' attitudes and behavior. Only one year ago, in 2006, the first international conference in this area, PERSUASIVE 2006 was hosted in Eindhoven. The conference was entirely geared towards communicating the progress made in the area of persuasive technology, and towards presenting recent results in theory, design, technology and evaluation. It brought together a wide range of research fields, including social psychology, HCI, computer science, industrial design, engineering, game design, communication science, and human factors, and the formula worked: plans for a follow-up were made immediately upon its conclusion. PERSUASIVE 2007, the second international conference on persuasive technology, was hosted by Stanford University, April 26-27. The program featured a large number of presentations, both oral and in poster format, on new findings, new conceptualizations and designs, and new reflections on persuasion through technology. Sponsored by the National Science Foundation, this conference featured the best new insights into how video games, mobile phone applications, and Web sites can be designed to motivate and influence people
Analysis computertechnieken
computer techniques
sociale wetenschappen
social sciences
systemen
systems
computers
computerwetenschappen
computer sciences
kunstmatige intelligentie
artificial intelligence
computernetwerken
computer networks
datamining
data mining
man-machine interaction
gebruikersinterfaces
user interfaces
Information and Communication Technology (General)
Informatie- en communicatietechnologie (algemeen)
Bibliography Includes bibliographical references
Notes Print version record
Subject Persuasion (Psychology) -- Computer programs -- Congresses
Human-computer interaction -- Congresses
Health promotion -- Computer programs -- Congresses
Human-computer interaction.
Health promotion -- Computer programs.
Persuasion (Psychology) -- Computer programs.
Informatique.
Health promotion -- Computer programs
Human-computer interaction
Genre/Form proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Form Electronic book
Author Kort, Yvonne de.
ISBN 9783540770060
3540770062
9783540770053
3540770054