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Author Workshop on Computer Games (6th : 2017 : Melbourne, Vic.)

Title Computer games : 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised selected papers / Tristan Cazenave, Mark H.M. Winands, Abdallah Saffidine (eds.)
Published Cham, Switzerland : Springer, 2018

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Description 1 online resource (xii, 191 pages) : illustrations
Series Communications in computer and information science, 1865-0929 ; 818
Communications in computer and information science ; 818. 1865-0929
Contents Atari Games and Intel Processors -- Computer Hex Algorithm using a Move Evaluation Method based on a Convolutional Neural Network -- Deep Preference Neural Network for Move Prediction in Board Games -- Deep Reinforcement Learning with Hidden Layers on Future States -- Neural Fictitious Self-Play in Imperfect Information Games with Many Players -- On-line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing -- Memorizing the Playout Policy -- Distributed Nested Rollout Policy for SameGame -- A Study of Forward versus Backwards Endgame Solvers with Results in Chinese Checkers -- Validating and Fine-tuning of Game Evaluation Functions using Endgame Databases -- Applying Anytime Heuristic Search to Cost-Optimal HTN Planning -- A Game for Eliciting Trust between People and Devices under Diverse Performance Conditions
Summary This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017. The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame
Notes Includes author index
Online resource; title from PDF title page (SpringerLink, viewed February 20, 2018)
Subject Computer games -- Congresses
Video games -- Programming -- Congresses
Artificial intelligence -- Congresses
User interface design & usability.
Computer vision.
Computer networking & communications.
Mathematical theory of computation.
Artificial intelligence.
Computers -- User Interfaces.
Computers -- Computer Vision & Pattern Recognition.
Computers -- Hardware -- General.
Computers -- Data Processing.
Computers -- Intelligence (AI) & Semantics.
Artificial intelligence
Computer games
Video games -- Programming
Genre/Form proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Form Electronic book
Author Cazenave, Tristan, editor.
Winands, Mark H. M., 1978- editor.
Saffidine, Abdallah, editor
International Joint Conference on Artificial Intelligence (26th : 2017 : Melbourne, Vic.). jointly held conference
ISBN 9783319759319
3319759310
Other Titles CGW 2017
IJCAI 2017