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Book Cover
E-book
Author Edutainment (Conference) (2nd : 2007 : Hong Kong, China)

Title Technologies for e-learning and digital entertainment : second international conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 : proceedings / Kin-chuen Hui [and others] (eds.)
Published Berlin ; New York : Springer, ©2007

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Description 1 online resource (xviii, 974 pages) : illustrations
Series Lecture notes in computer science, 0302-9743 ; 4469
LNCS sublibrary. SL 3, Information systems and applications, incl. internet/web, and HCI
Lecture notes in computer science ; 4469. 0302-9743
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.
Contents Keynote Speeches (Abstracts) -- Virtual and Augmented Reality in Game and Education -- Virtual Characters in Games and Education -- E-Learning Platforms and Tools -- Geometry in Games and Virtual Reality -- Vision, Imaging and Video Technology -- Collaborative and Distributed Environments
Summary To learn while being entertained is always an effective means in education. With the advance in technologies, in particular graphics, multimedia, and virtual reality te- nologies, this has evolved into the specific area of?Edutainment?. The second int- national conference on edutainment, Edutainment 2007, aimed to provide a forum for practitioners and researchers in the field to share their experiences and findings in this fast growing area. Following the success of Edutainment 2006, which was held in Hangzhou, China, Edutainment 2007 was held during June 11-13, 2007 in Hong Kong. This year, we received 393 submissions from 29 different countries and areas, - cluding China (including Taiwan), USA, UK, Germany, Italy, France, Australia, C- ada, Switzerland, Korea, Japan, Singapore and Malaysia. A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ranging from fundamental issues in geometry and imaging to virtual reality systems and their applications in entertainment and education. These topics include Virtual Reality in Games and Education, Virtual Characters in Games and Education, E-learning Platforms and Tools, Geometry in Games and Virtual Reality, Vision, Imaging and Video Technology, and Collaborative and Distributed Environments. We are grateful to the International Program Committee and the reviewers for their effort to get all the papers reviewed in a short period of time. We would also like to thank everyone who contributed to organizing the conference
Analysis computergrafie
computer graphics
computers
onderwijs
education
informatiesystemen
information systems
internet
massamedia
mass media
computerwetenschappen
computer sciences
kunstmatige intelligentie
artificial intelligence
man-machine interaction
gebruikersinterfaces
user interfaces
Information and Communication Technology (General)
Informatie- en communicatietechnologie (algemeen)
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Computer-assisted instruction -- Congresses
Video games -- Congresses
Educational games -- Congresses
Active learning -- Congresses
Informatique.
Active learning
Computer-assisted instruction
Computer games
Educational games
Genre/Form proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Form Electronic book
Author Hui, Kin-chuen.
ISBN 9783540730118
3540730117
9783540730101
3540730109
9788354073017
8354073017
Other Titles Edutainment 2007