Description |
xxxvii, 624 pages : illustrations ; 23 cm |
Series |
PH/PTR essential series |
|
PH/PTR essential series.
|
Contents |
Pt. I. Using the Java Media Framework. Ch. 1. Introduction. Ch. 2. Why JMF? Ch. 3. The Basics of JMF Programming. Ch. 4. JMF Architecture. Ch. 5. The Clock. Ch. 6. The Controller. Ch. 7. The Player. Ch. 8. Player Controls. Ch. 9. Synchronizing Multiple Players. Ch. 10. Locating the Player -- Pt. II. Extending the Java Media Framework. Ch. 11. Introduction. Ch. 12. Designing an Abstract Player Framework. Ch. 13. Implementing the Clock Interface. Ch. 14. Implementing the Controller Interface. Ch. 15. Implementing the Controller Transitions. Ch. 16. Implementing the Player Interface. Ch. 17. Implementing the Player Transitions. Ch. 18. Creating a Custom Player. Ch. 19. Creating Custom Controls. Ch. 20. Creating Control Panel Controls. Ch. 21. Creating a Custom Control Panel. Ch. 22. Creating a Custom DataSource -- Pt. III. Building JMF Applets and Applications. Ch. 23. Introduction. Ch. 24. A Simple Mixer. Ch. 25. A MultiPlayer Applet -- App. A. Supported Media Types |
|
App. B. JMF, Browsers and The Java Plug-in -- App. C. Configuring the Java Media Framework -- App. E. Unified Modeling Language Notation -- App. F. Java Media Framework API |
Bibliography |
Includes bibliographical references and index |
Subject |
Internet programming.
|
|
Java (Computer program language)
|
Author |
Talley, Stephen.
|
LC no. |
98049403 |
ISBN |
0130801046 (paperback) |
|