Description |
1 online resource (streaming video file) |
Summary |
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways |
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In this episode of Start to Finish, graphic designer Bradley G Munkowitz, known to his ardent fan base as GMUNK, lets us into his studio and reveals his process for creating op-art-inspired geometric prints. Learn how he uses a web app developed with code artist Marcin Ignac to divide simple primitives into complex multifaceted shapes, and then sends the results to Maya for shading, lighting, and rendering. It's a completely unorthodox use of this 3D toolset-but it's typical of GMUNK's work |
Notes |
10/25/201312:00:00AM |
Cast |
Presenter: Bradley G Munkowitz |
Notes |
Latest version of the following browsers: Chrome, Safari, Firefox, or Internet Explorer. Adobe Flash Player Plugin. JavaScript and cookies must be enabled. A broadband Internet connection |
Form |
Streaming video
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Author |
linkedin.com (Firm)
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