Description |
xxi, 293 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.) |
Contents |
1. Introduction -- 2. The EGL interface -- 3. OpenGL ES -- 4. A fixed point math primer -- 5. Developing OpenGL ES games -- 6. Limitations of the medium -- 7. Audio for mobile devices -- 8. 3D game engines for mobile devices -- 9. The future -- 10. The mobile business model -- Appendix A. Using the CD -- Index |
Summary |
This book focuses on the primary differences between OpenGL, OpenGL ES and EGL while also covering the new functionality that has been aded to OpenGL ES. Explore the potential issues involved in mobile game development with OpenGL ES and learn how to work around them. Cover the details of audio and 3D game engines for mobile devices, walk through the steps required to develop a game on multiple mobile platforms, and examine the processes involved in distributing your game via mobile carriers |
Notes |
Includes index |
|
Licence conditions preclude Library lending or networking of accompanying CDROM/DVDROM |
SUBJECT |
OpenGL (Computer file)
|
|
OpenGL. http://id.loc.gov/authorities/names/n92110196
|
Subject |
Computer graphics.
|
|
Computer games -- Programming.
|
Author |
Durnil, Dave.
|
LC no. |
2003098919 |
ISBN |
9781592003709 paperback |
|
1592003702 paperback |
|