Description |
1 online resource (xvii, 290 pages) : illustrations |
Contents |
1. Overview -- 2. Tuples, matrices, operators, and functions -- 3. Programs, parameters, and attributes -- 4. Arrays and textures -- 5. Streams and channels -- 6. Reference overview -- 7. Types -- 8. Standard operators and functions -- 9. Arrays, tables and textures -- 10. Programs and streams -- 11. Control constructs -- 12. Backends -- 13. Engineering overview -- 14. Intermediate representation -- 15. Streams and textures -- 16. Optimization -- 17. Backend |
Summary |
"This book presents Sh and demonstrates the application of the data abstraction and modularity features of C++ to the organization of shaders and stream kernels. Readers should be able to start writing advanced, modular shaders and stream functions using Sh within a day."--Jacket |
Bibliography |
Includes bibliographical references (pages 271-281) and index |
Notes |
McCool, Michael |
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Print version record |
Subject |
Computer graphics.
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C++ (Computer program language)
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Embedded computer systems.
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Computer Graphics
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computer graphics.
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COMPUTERS -- Computer Graphics -- General.
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COMPUTERS -- Computer Graphics -- Game Programming & Design.
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C++ (Computer program language)
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Computer graphics
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Embedded computer systems
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Metaprogrammierung
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GPI
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Form |
Electronic book
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Author |
Du Toit, Stefanus, 1983-
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ISBN |
9781568816692 |
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1568816693 |
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9781000730753 |
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1000730751 |
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9781000730692 |
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1000730697 |
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9781000730722 |
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1000730727 |
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