Book Cover
E-book
Author McCool, Michael D.

Title Metaprogramming GPUs with Sh / Michael McCool, Stefanus Du Toit
Published Wellesley, MA : A K Peters, ©2004

Copies

Description 1 online resource (xvii, 290 pages) : illustrations
Contents 1. Overview -- 2. Tuples, matrices, operators, and functions -- 3. Programs, parameters, and attributes -- 4. Arrays and textures -- 5. Streams and channels -- 6. Reference overview -- 7. Types -- 8. Standard operators and functions -- 9. Arrays, tables and textures -- 10. Programs and streams -- 11. Control constructs -- 12. Backends -- 13. Engineering overview -- 14. Intermediate representation -- 15. Streams and textures -- 16. Optimization -- 17. Backend
Summary "This book presents Sh and demonstrates the application of the data abstraction and modularity features of C++ to the organization of shaders and stream kernels. Readers should be able to start writing advanced, modular shaders and stream functions using Sh within a day."--Jacket
Bibliography Includes bibliographical references (pages 271-281) and index
Notes McCool, Michael
Print version record
Subject Computer graphics.
C++ (Computer program language)
Embedded computer systems.
Computer Graphics
computer graphics.
COMPUTERS -- Computer Graphics -- General.
COMPUTERS -- Computer Graphics -- Game Programming & Design.
C++ (Computer program language)
Computer graphics
Embedded computer systems
Metaprogrammierung
GPI
Form Electronic book
Author Du Toit, Stefanus, 1983-
ISBN 9781568816692
1568816693
9781000730753
1000730751
9781000730692
1000730697
9781000730722
1000730727