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Book Cover
E-book
Author Craven, Paul Vincent, author

Title Program arcade games : with Python and Pygame / Paul Vincent Craven
Edition Fourth edition
Published [Berkeley, California] : Apress, [2016]
New York, NY : Distributed to the Book trade worldwide by Springer Science+Business Media
©2016

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Description 1 online resource (1 volume) : illustrations
Contents 0. Before Getting Started -- 1. Create a Custom Calculator -- 2. What is a Computer Language? -- 3. Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction to Graphics -- 6. Back to Looping -- 7. Introduction to Lists -- 8. Introduction to Animation -- 9. Functions -- 10. Controllers and Graphics -- 11. Bitmapped Graphics and Sound -- 12. Introduction to Classes -- 13. Introduction to Sprites -- 14. Libraries and Modules -- 15. Searching -- 16. Array-Backed Grids -- 17. Sorting -- 18. Exceptions -- 19. Recursion -- 20. Formatting -- 21. Labs.-Appendix A. Example Code and Programs -- 23. Appendix B: Sample Tests -- 24. Appendix C: Worksheets -- 25. Appendix D: Version Control -- 26. Appendix E: Wait, What Else Can We Do?
Summary This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using graphics How to create and animate graphics How to integrate and use game controllers How to add sound and bitmapped graphics How to build grid-based games
Notes Includes index
English
Online resource; title from title page (Safari, viewed February 2, 2016)
In Springer eBooks
Subject Video games -- Programming.
Python (Computer program language)
Computer programming.
computer programming.
Video games -- Programming
Computer programming
Python (Computer program language)
Form Electronic book
ISBN 1484217896
9781484217894
9781484217900
148421790X