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Book Cover
Book
Author Connell, Ellery, 1978-

Title 3D for graphic designers / Ellery Connell
Edition First edition
Published Indianapolis, IN : Wiley Pub., [2011]
©2011

Copies

Location Call no. Vol. Availability
 W'PONDS  006.693 Con/Tfg  AVAILABLE
 MELB  006.693 Con/Tfg  AVAILABLE
Description xvi, 384 pages : illustrations ; 24 cm + 1 DVD (4 3/4 in.)
4 3/4 in
Series Serious skills
Serious skills.
Contents Machine generated contents note: ch. 1 Working in 3D -- Understanding 3D Space -- Exploring a 3D Scene -- Navigating the modo User Interface -- Maneuvering in 3D Space -- Review -- ch. 2 A Creating Objects -- Handling Objects in modo -- Exploring the Work Plane -- Creating and Editing Primitives -- Making Selections -- Using the Transform Tools -- Understanding Action Centers -- Using Falloffs -- Practice: Modeling a Water Bottle -- Review -- ch. 3 Creating Textures -- Understanding Textures in the Real World -- Creating Textures in 3D -- Using Texture Layers -- Adding Procedural Textures -- Using UV Maps -- Creating Image-Based Textures -- Using Texture Channels -- Practice: Texturing the Water Bottle -- Review -- ch. 4 Lighting -- Using Lights in 3D -- Creating a Basic Lighting Setup -- Setting Up Environments -- Rendering Basics -- Practice: Lighting the Water Bottle -- Review -- ch. 5 Subdivision Surface Modeling -- Using Subdivision Surface Modeling --
Contents note continued: Modeling Organic Objects -- Modeling Semi-Organic Objects -- Modeling Hard-Surface Objects -- Review -- ch. 6 Textures for Visualization -- Setting Up a Test Environment -- Creating Customized Materials from Presets -- Creating Organic UV Maps -- Building Materials from Scratch -- Review -- ch. 7 Studio Lighting and Rendering -- Creating a Studio Environment with Simple Geometry -- Setting Up Lighting Based on Geometry -- Optimizing Render Settings for Final Output -- Using High Dynamic Range (HDR) Environments -- Review -- ch. 8 Modeling Architectural Interiors -- Modeling Basic Architectural Geometry -- Dealing with Complex Sections of Interior Models -- Creating Architectural Accents and Embellishments -- Review -- ch. 9 Texture and Lighting for Architectural Interiors -- Creating Textures for Interior Visualization -- Adding Secondary Models -- Adjusting Lighting and Render Settings -- Review -- ch. 10 Modeling Architectural Exteriors --
Contents note continued: Setting Up Reference Images and Blocking Geometry -- Using Blocked-In Geometry to Create the Finished Structure -- Adding Secondary Structures -- Using Subdivision Surfaces in a Polygonal Model -- Modeling Complex Surfaces with Displacement Maps and Baked Geometry -- Review -- ch. 11 Texture and Light for Architectural Exteriors -- Creating Textures for Architectural Exteriors -- Using Fur and Replicators to Populate the Scene -- Designing Lighting Scenarios for Outdoor Scenes -- Review -- ch. 12 Improving Final Renders -- Mastering the Shader Tree -- Using Render Outputs -- Sweetening 3D Renders by Using Photoshop -- Review -- ch. 13 Animation -- Creating Keyframes for Animation -- Using the Graph Editor -- Setting Up Motion Paths and Constraints -- Rendering Sequences and Composing in After Effects -- Review -- Appendix About the Companion DVD -- What You'll Find on the DVD -- System Requirements -- Using the DVD -- Troubleshooting -- Customer Care
Summary "Helping graphic designers expand their 2D skills into the 3D spaceThe trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers.Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization, modeling, animation, lighting, and rendering?all the skills necessary in today's competitive environment. Helps 2D graphic designers gain the skills they need for a competitive job market that increasingly demands the ability to create or work in 3D Covers product design, industrial design and visualization, modeling, animation, lighting, and rendering Prepares you to create designs for iPads and other interactive mobile devices, as well as for print, Web, broadcast, film, HD, video, and more Uses Luxology modo to illustrate 3D concepts, but the author?s techniques and insights will help any artist moving into 3D, no matter what software they use This timely book is just what you need to create compelling and realistic 3D imagery and improve your job skills"--Provided by publisher
Notes Includes index
Bibliography Includes index
Subject Computer graphics.
Three-dimensional display systems.
LC no. 2011022696
ISBN 9781118004210 paperback
1118004213 paperback