Description |
1 online resource (257 pages) : maps (some color) |
Series |
Media studies ; volume 95 |
|
Media studies (Transcript (Firm)) ; v. 95.
|
Contents |
Frontmatter -- Contents -- Acknowledgments -- Introduction -- Chapter 1 - Rethinking Interactive Practices as Cultural Artifacts -- Chapter 2 -- (Digital) Outcast -- Chapter 3 - A View from Within -- Chapter 4 -- A View from Above -- Chapter 5 - The Promise of Humanitarianism -- Conclusions -- Bibliography -- List of Interactive and Film References |
Summary |
How to study a media object on the web that is at the same time a documentary, a reportage, and a game which combines both fiction and non-fiction elements? Nicole Braida digs into the discursive and material structures and infrastructures of serious games, text-adventures, newsgames, interactive maps and data visualizations, in which refugees and migrants become the subject of humanitarian discourse. Although the goal is to arouse empathy towards migrants, these interactive practices distinguish who is vulnerable and who is not. It supports the idea of a migratory crisis, which, the author argues, is actually the symptom of a deeper crisis of the humanitarian system itself |
Analysis |
Digital Media |
|
Humanitarianism |
|
Internet |
|
Maps |
|
Media Studies |
|
Media |
|
Migration |
|
Refugee Studies |
|
Serious Games |
Bibliography |
Includes bibliographical references |
Notes |
In English |
|
Description based on online resource; title from digital title page (viewed on January 03, 2023) |
Subject |
Information technology -- Social aspects
|
|
SOCIAL SCIENCE / Media Studies.
|
|
Information technology -- Social aspects
|
Form |
Electronic book
|
ISBN |
9783839460399 |
|
3839460395 |
|