Limit search to available items
Book Cover
E-book
Author Brackin, Adam L

Title Cultural Perspectives of Video Games
Published Boston : BRILL, 2020

Copies

Description 1 online resource (207 p.)
Contents Intro -- Cultural Perspectives of Video Games: From Designer to Player -- Table of Contents -- Introduction: Video Games Are People! -- Part 1: Gaming and Society -- Heroic Possibilities: Video Games as a Way to Learn and Understand Culture -- Dictating Morality: The Problematic Epistemologies of Engagement -- Dying to Play: How Death Mechanics Provide Meaningful Experiences in Guild Wars -- Dragon Age: Offered and Created Womanhood -- Psychosocial and Sociocultural Determinants of Video Gamer Typology -- Discourses of Departure in Massively Multiplayer Online Roleplaying Games (MMORPGs)
Part 2: Design, Creative Stakes, and Goals -- Authenticity Versus Validity: A New Approach to Video Game Design -- Iteration and Procedurality in Game Studies -- 'Limits of Genre, Limits of Fantasy': Rethinking Computer Role-Playing Games -- Theological Productions: The Role of Religion in Video Game Design -- Urban Visions in Video Games: London and Paris -- The Parallels between Television and Video Game Narrative -- The Hunt for Horror in Resident Evil Franchise: Games versus Movies -- Part 3: The Video Game Industry
Of Streamlining and Men: Classics Redone, a Fall from Grace or an Egalitarian Accomplishment? -- Video Games as an Enhancement of Human Communication: The Case of Documentary Video Games -- Need for Serious Entertainment -- The Peripherals Initiative -- Facts and Discussion about Hours of Work in the Video Game Industry
Notes Description based upon print version of record
Subject Video games.
Video games
Form Electronic book
Author Guyot, Natacha
ISBN 9781848881617
1848881614