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E-book

Title Algorithmic and architectural gaming design : implementation and development / Ashok Kumar, Jim Etheredge and Aaron Boudreaux, editors
Published Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), ©2012

Copies

Description 1 online resource (429 pages)
Contents 1. Co-ordinating formations: a comparison of methods / Jussi Laasonen, Jouni Smed -- 2. Adapting pathfinding with potential energy / Thomas Hartley -- 3. Behavior trees: introduction and memory-compact implementation / Björn Knafla, Alex J. Champandard -- 4. Nonmanipulable collective decision-making for games / Rob LeGrand, Timothy Roden, Ron K. Cytron -- 5. Understanding and implementing adaptive difficulty adjustment in video games / Tremblay Jonathan, Bouchard Bruno, Bouzouane Abdenour -- 6. Application and evaluation of artificial intelligence algorithms for StarCraft / Luke Deshotels -- 7. Evolving bots' AI in Unreal / Antonio M. Mora-García, Juan Julián Merelo-Guervós -- 8. Practical introduction to rigid body linear complementary problem (LCP) constraint solvers / Ben Kenwright, Graham Morgan -- 9. Rocket jump mechanics for side scrolling platform games / Golam Ashraf [and others] -- 10. Collision detection in video games / Benjamin Rodrigue -- 11. Collision detection using the GJK algorithm / William N. Bittle -- 12. Designing multiplayer online games using the real-time framework / Sergei Gorlatch [and others] -- 13. Modular game engine design / Aaron Boudreaux, Brandon Primeaux -- 14. A gameplay model for understanding and designing games / Erik Hebisch, Ulrich Wechselberger -- 15. From a game story to a real 2D game / Chong-wei Xu, Daniel N. Xu -- 16. Music tutor using tower defense strategy / Golam Ashraf [and others] -- 17. Low cost immersive VR solutions for serious gaming / Damitha Sandaruwan [and others]
Summary "This book discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of gaming development as well as the design, implementation, and testing of actual games"--Provided by publisher
Analysis Adaptive difficulty
Artificial intelligence
Behavior trees
Collision detection
Game management
Managing npc behavior
Massively multiplayer online games (MMORPG)
Pathfinding
Physics-based modeling in games
Serious games
Software engineering in games
Bibliography Includes bibliographical references
Notes Title screen (IGI Global, viewed Apr. 22, 2012)
Subject Video games -- Design
Video games -- Programming.
Computer games -- Design
Video games -- Programming
Video games -- Design
Form Electronic book
Author Kumar, Ashok, 1968-
Etheredge, Jim, 1949-
Boudreaux, Aaron, 1982-
IGI Global.
ISBN 9781466616356
1466616350