Description |
1 online resource (x, 188 pages) |
Contents |
From game to simulation -- Roles -- Rules -- Requirements -- Room -- The A.I. -- Under the hood -- Simulations for an afternoon: The Cuban missile crisis, and more -- Teaching and learning in and out of the classroom: Can you beat Churchill? |
Summary |
"Can You Beat Churchill? reveals the elixir for student engagement in the humanities disciplines. So what is this elixir? It has various names: participatory history, reactive history, role-immersion history. As all these terms imply, it is a way to get students to experience the past by entering it. Michael A. Barnhart shares his own experience to explain how his simulation works and, as vitally, why he designed it as it is today. In so doing, he takes his readers on a tour behind the curtain, so that they too might create something for their own course."-- Provided by publisher |
Analysis |
simulation design, Simulations in the classroom, classroom simulation, student engagement, participatory history |
Bibliography |
Includes bibliographical references and index |
Notes |
In English |
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Description based on online resource; title from digital title page (viewed on May 20, 2021) |
Subject |
Simulation games in education.
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History -- Study and teaching -- Simulation methods
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EDUCATION / Experimental Methods
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History -- Study and teaching -- Simulation methods.
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Simulation games in education.
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Form |
Electronic book
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LC no. |
2020039960 |
ISBN |
9781501755651 |
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150175565X |
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9781501755668 |
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1501755668 |
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