Description |
xxii, 857 pages :bill., (some in color) ; 26 cm |
Contents |
1. A Survey of Computer Graphics -- 2. Overview of Graphics Systems -- 3. Graphics Output Primitives -- 4. Attributes of Graphics Primitives -- 5. Geometric Transformations -- 6. Two-Dimensional Viewing -- 7. Three-Dimensional Viewing -- 8. Three-Dimensional Object Representations -- 9. Visible-Surface Detection Methods -- 10. Illumination Models and Surface-Rendering Methods -- 11. Interactive Input Methods and Graphical User Interfaces -- 12. Color Models and Color Applications -- 13. Computer Animation -- 14. Hierarchical Modeling -- 15. Graphics File Formats -- A. Mathematics for Computer Graphics |
Summary |
"The basic principles for the design, use and understanding of computer-graphics systems and applications are presented, along with OpenGL programming examples. Both software and hardware components of graphics systems are thoroughly discussed, and an integrated approach is used to relate two-dimensional and three-dimensional graphics topics." - back cover |
Notes |
Includes index |
Bibliography |
Includes bibliography (pages 827-838) and index |
SUBJECT |
OpenGL. http://id.loc.gov/authorities/names/n92110196
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Subject |
Computer graphics.
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Author |
Baker, M. Pauline.
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LC no. |
2003054898 |
ISBN |
0130153907 |
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0131202383 |
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