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Title The interactive past : archaeology, heritage & and video games / edited by Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos
Published Leiden : Sidestone Press, [2017]

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Description 1 online resource (235 pages) : illustrations (some color)
Contents Tutorial: An introduction to archaeology, heritage, and video games / Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos -- Storytelling for the Next Generation: How a non-profit in Alaska harnessed the power of video games to share and celebrate cultures / Cook Inlet Tribal Council -- Tradigital Knowledge? Indigenous video games, copyright, and the protection of traditional knowledge / Gabrielle Hughes -- Chickens in Video Games: Archaeology and ethics inform upon complex relationships / B. Tyr Fothergill & Catherine Flick
Herald: How Wispfire used history to create fiction / Roy van der Schilden & Bart Heijltjes --Designing and Developing a Playful Past in Video Games / Tara Jane Copplestone -- Video Games as Archaeological Sites: Treating digital entertainment as built environments / Andrew Reinhard -- Single White Looter: Have whip, will travel / Erik Malcolm Champion -- On Games that Play Themselves: Agent based models, archaeogaming, and the useful deaths of digital Romans / Shawn Graham -- Playing the Archive: 'Let's Play' videos, game preservation, and the exhibition of play / René Glas, Jesse de Vos, Jasper van Vught & Hugo Zijlstra
Explaining Archaeological Research with Video Games: The case of Evolving Planet / Xavier Rubio-Campillo, Jorge Caro Saiz, Guillem H. Pongiluppi, Guillem Laborda Cabo & David Ramos Garcia -- Crafting the Past: Unlocking new audiences / Julianne McGraw, Stephen Reid & Jeff Sanders -- The Potential for Modding Communities in Cultural Heritage / Jakub Majewski -- Looking for Group: A collective chapter writing game / The Interactive Past Community; Levelling Up: The playful promise of interactive pasts / Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos; Afterword / Colleen Morgan
Summary Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re- )creation. Just as video games have embraced the pas
Bibliography Includes bibliographical references
Notes Online resource; title from PDF title page (Ebook Central, viewed on May 14, 2019)
Subject Archaeology -- Video games
Virtual reality in archaeology.
Video games -- Social aspects
Interactive multimedia -- Social aspects
HISTORY -- Ancient -- General.
Archaeology
Interactive multimedia -- Social aspects
Video games -- Social aspects
Virtual reality in archaeology
Genre/Form Computer games
Form Electronic book
Author Mol, Angenitus Arie Andries, 1984- editor.
Ariese-Vandemeulebroucke, Csilla E., editor
Boom, Krijn H. J., editor
Politopoulos, Aris, editor
LC no. 2017466432
ISBN 9789088904387
9088904383