Description |
xxi, 297 pages : color illustrations ; 26 cm + 1 DVD-ROM (4 3/4 in.) |
Contents |
History and concepts : how did we get here (and where is here anyway?) -- AI agents : creating behavior using a finite state machine -- Complexity & broad scope : multiple states and hierarchical state machines -- Customizing AI systems : allowing others to modify and implement the AI -- Expert systems : capturing high-level knowledge and improving behavioral control -- Pathfinding : allowing agents to properly find and follow paths -- Advanced pathfinding techniques : improving performance and quality -- Looking smart : maximizing perception of intelligence -- Putting it all together : designing and building quality game artificial intelligence |
Summary |
"Game Development Essentials: Game Artificial Intelligence provides a thorough look at real-world game artificial intelligence (AI) techniques. With a step-by-step approach, the book begins by covering the history of game AI and then takes a close look at AI topics that are relevant to the work of today's developers."--BOOK JACKET |
Notes |
Includes index |
Bibliography |
Includes bibliographical references (pages 282-289) and index |
Subject |
Computer games -- Programming.
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Author |
Novak, Jeannie, 1966-
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LC no. |
2007018642 |
ISBN |
9781418038571 |
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1418038571 |
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