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Book Cover
Book
Author Ahlquist, John.

Title Game development essentials : game artificial intelligence / John Ahlquist, Jeannie Novak
Published Clifton Park, NY : Thomson/Delmar Learning, [2008]
©2008

Copies

Location Call no. Vol. Availability
 MELB  794.81526 Ahl/Gde  AVAILABLE
 W'PONDS  794.81526 Ahl/Gde  AVAILABLE
Description xxi, 297 pages : color illustrations ; 26 cm + 1 DVD-ROM (4 3/4 in.)
Contents History and concepts : how did we get here (and where is here anyway?) -- AI agents : creating behavior using a finite state machine -- Complexity & broad scope : multiple states and hierarchical state machines -- Customizing AI systems : allowing others to modify and implement the AI -- Expert systems : capturing high-level knowledge and improving behavioral control -- Pathfinding : allowing agents to properly find and follow paths -- Advanced pathfinding techniques : improving performance and quality -- Looking smart : maximizing perception of intelligence -- Putting it all together : designing and building quality game artificial intelligence
Summary "Game Development Essentials: Game Artificial Intelligence provides a thorough look at real-world game artificial intelligence (AI) techniques. With a step-by-step approach, the book begins by covering the history of game AI and then takes a close look at AI topics that are relevant to the work of today's developers."--BOOK JACKET
Notes Includes index
Bibliography Includes bibliographical references (pages 282-289) and index
Subject Computer games -- Programming.
Author Novak, Jeannie, 1966-
LC no. 2007018642
ISBN 9781418038571
1418038571
Other Titles Game artifical intelligence